2012
DOI: 10.1080/07380569.2012.651423
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Signature Pedagogy in Early Years Education: A Role for COTS Game-Based Learning

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Cited by 20 publications
(28 citation statements)
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“…However, teachers can use games, if they choose to permit these explorations, to support the child's autonomy in relation to the support and provision of the conditions that contribute to the child's experience of choice. Miller et al (2012), in their study of the off-the-shelf game Nintendogs among 5-7-year-old Scottish school children, found that successful learning outcomes were linked to the level of children's autonomy when they were playing. The importance of using games that were 'familiar' and 'from home' resulted in greater general motivation on learning tasks, group processing and peer interaction.…”
Section: Dimensions Of Autonomymentioning
confidence: 99%
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“…However, teachers can use games, if they choose to permit these explorations, to support the child's autonomy in relation to the support and provision of the conditions that contribute to the child's experience of choice. Miller et al (2012), in their study of the off-the-shelf game Nintendogs among 5-7-year-old Scottish school children, found that successful learning outcomes were linked to the level of children's autonomy when they were playing. The importance of using games that were 'familiar' and 'from home' resulted in greater general motivation on learning tasks, group processing and peer interaction.…”
Section: Dimensions Of Autonomymentioning
confidence: 99%
“…(Jonassen & Strobel, 2006, pp. 1-2) The use of children's self-selected affinity spaces, such as games they are familiar with and enjoy (Miller et al, 2012), offer a context for the kind of open-ended, autonomous and situated meaningful learning that should be a key requirement for the use of DGBL. The environment in which this situated learning occurs influences and is influenced by the other dimensions of autonomy, affinity and play (Flinders et al, 1986;Meyer, 2002;Silvia, 2008;Silvia, Henson, & Templin, 2009).…”
Section: Dimensions Of Affinitymentioning
confidence: 99%
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“…Yet, despite the apps' growth and popularity among young children, limited studies have examined their effects on learning, raising an urgent need for further research in the field (eg, Kabali et al ., ). These studies explored the effects of mobile apps mainly on literacy development (eg, Ihmeideh, 2014), peer communication and engagement (eg, Miller, Robertson, Hudson, & Shimi, ), with mixed findings as to which applications and how should be used by young children. Understanding the impact of apps on learning and development is essential in multiple respects.…”
mentioning
confidence: 99%