2019
DOI: 10.3390/educsci9030209
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SimCity in Infrastructure Management Education

Abstract: Simulation games offer a safe space to experiment with system models and provide learning experiences about interdependencies and thus, are considered to foster the development of a deeper understanding of systems. This article describes the use of SimCity in the university course Infrastructure Management, which has been in continuous operation since 2002. Methodologically, a total of four events were observed. Students' motivation, the didactic scenario and the perceived learning outcomes were examined with … Show more

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Cited by 32 publications
(17 citation statements)
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“…B. Dickey 2007, Arnold et al 2019, sondern auch die Eignung zur allgemeinen Wissensvermittlung in Bildungskontexten. In einer Meta-Analyse identifizierten Boyle et al (2016: 183) 57 empirische Studien aus den Jahren 2009-2014 zu den Effekten digitaler Spiele auf den Erwerb von Wissen und Fähigkeiten -überwiegend mit positiven Ergebnissen des Spieleeinsatzes.…”
Section: Lernen Mit Digitalen Spielenunclassified
“…B. Dickey 2007, Arnold et al 2019, sondern auch die Eignung zur allgemeinen Wissensvermittlung in Bildungskontexten. In einer Meta-Analyse identifizierten Boyle et al (2016: 183) 57 empirische Studien aus den Jahren 2009-2014 zu den Effekten digitaler Spiele auf den Erwerb von Wissen und Fähigkeiten -überwiegend mit positiven Ergebnissen des Spieleeinsatzes.…”
Section: Lernen Mit Digitalen Spielenunclassified
“…The learning outcomes supported with GBL are diverse. For example, meta-skills can be trained in simulation games [ 9 , 10 ], affective learning outcomes are achieved [ 11 ], engagement of the learner is increased [ 12 ], system interdependencies are demonstrated [ 13 , 14 ], and pure factual knowledge is taught [ 15 , 16 ], all based on GBL. De Gloria et al [ 17 ] distinguish between factual knowledge and skills as learning outcomes supported by GBL.…”
Section: Introductionmentioning
confidence: 99%
“…This widespread engagement with these games illustrates the large influence they may have. Additionally, such games hold potential in the areas of motivation [4,5], representation of geography-relevant knowledge and the need for its application [6], contextual learning [7], and systemic thinking [2,8]. Consequently, there are a number of reasons to incorporate games into informal and formal geography learning.…”
Section: Introductionmentioning
confidence: 99%