2020
DOI: 10.1038/s41598-020-66465-0
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Simple Aesthetic Sense and Addiction Emerge in Neural Relations of Cost-Benefit Decision in Foraging

Abstract: A rudimentary aesthetic sense is found in the stimulus valuations and cost-benefit decisions made by primitive generalist foragers. These are based on factors governing personal economic decisions: incentive, appetite, and learning. We find that the addictive process is an extreme expression of aesthetic dynamics. An interactive, agent-based model, ASIMOV, reproduces a simple aesthetic sense from known neural relations of cost-benefit decision in foraging. In the presence of very high reward, an addiction-like… Show more

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Cited by 6 publications
(6 citation statements)
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“…The FAM implements an associative memory system in the agent-based model, ASIMOV 7 (Algorithm of Selectivity by Incentive, Motivation and Optimized Valuation).…”
Section: Methods: Fam Modelmentioning
confidence: 99%
See 1 more Smart Citation
“…The FAM implements an associative memory system in the agent-based model, ASIMOV 7 (Algorithm of Selectivity by Incentive, Motivation and Optimized Valuation).…”
Section: Methods: Fam Modelmentioning
confidence: 99%
“…We joined the FAM to a goal-directed artificial agent, the ASIMOV forager 7 , which is built with enhanced evaluative abilities onto the Cyberslug model of decision-making in foraging 8 . The FAM allows the ASIMOV agent to learn landmark features and rewarding items in its spatial environment, reproducing a potential early phase in the evolution of simpler episodic memory.…”
Section: Introductionmentioning
confidence: 99%
“…Thus, the FAM enables memorization and retrieval of sequences of presented sensory cues, particularly when reinforced by reward input. We joined the FAM to a goal-directed artificial agent, the ASIMOV (Algorithm of Selectivity by Incentive, Motivation and Optimized Valuation) forager [7], which is built with enhanced evaluative abilities onto the Cyberslug model of decision-making in foraging [8].…”
Section: Models Of Memorymentioning
confidence: 99%
“…The FAM implements an associative memory system in the agent-based model, ASIMOV [7], replacing an earlier Rescorla-Wagner learning algorithm (Fig. 3).…”
Section: Asimov Simulation Environmentmentioning
confidence: 99%
“…Most of us have noticed how we are addicted to information through the internet ( Widyanto and McMurran, 2004 ; Ferraro et al, 2006 ; Byun et al, 2009 ), social media ( Van den Eijnden et al, 2016 ; Blackwell et al, 2017 ), and our smartphones ( Kwon et al, 2013 ). Addictive and aesthetic gratifications are linked ( Mathis, 2015 ; Mathis and Han, 2017 ; Gribkova et al, 2020 ) through common neural pathways ( Adinoff, 2004 ; Esch and Stefano, 2004 ; Naqvi and Bechara, 2010 ), with the connection apparently extending to the realm of information ( Chou et al, 1998 ; Chou and Hsiao, 2000 ; Song et al, 2004 ). Addiction to information in the modern world may have a link to the exploration versus exploitation dilemma ( Gupta et al, 2006 ; Dayan and Daw, 2008 ; Laureiro-Martínez et al, 2015 ).…”
Section: Introductionmentioning
confidence: 99%