Proceedings of the Fifteenth ACM Conference on Economics and Computation 2014
DOI: 10.1145/2600057.2602873
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Simple approximate equilibria in large games

Abstract: We show that in an n-player m-action strategic form game, we can obtain an approximate equilibrium by sampling any mixed-action equilibrium a small number of times. We study three notions of equilibrium: Nash, correlated and coarse correlated. For each one of them we obtain upper and lower bounds on the asymptotic (where max(m, n) → ∞) worst-case number of samples required for the empirical frequency of the sampled action profiles to form an approximate equilibrium with probability close to one.These bounds im… Show more

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Cited by 20 publications
(59 citation statements)
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“…For each edge e ′ , let α e ′ := 1 e ′ κ(f min /2). By Corollary 3.19, f (τ (1) + α e ′ ) > f min /2 for each edge e ′ . Then for each edge e ∈ E, define β e,e ′ = f e (τ (1) + α e ′ ) − f e (τ (1) ) /κ(f min /2).…”
Section: Lemma 322 For Any Routing Game γ and Tolls τmentioning
confidence: 84%
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“…For each edge e ′ , let α e ′ := 1 e ′ κ(f min /2). By Corollary 3.19, f (τ (1) + α e ′ ) > f min /2 for each edge e ′ . Then for each edge e ∈ E, define β e,e ′ = f e (τ (1) + α e ′ ) − f e (τ (1) ) /κ(f min /2).…”
Section: Lemma 322 For Any Routing Game γ and Tolls τmentioning
confidence: 84%
“…An oblivious algorithm that does not depend on player utilities, and instead uses best-responses to compute a pure Nash equilibrium in bimatrix games was given by Sureka and Wurman [32]. Starting with [28], various papers have studied the complexity of computing an exact or approximate correlated equilibrium in multi-player games using both pure-and mixed-strategy queries [1,14,15]. More recently, Fearnley et al [9] study algorithms in the empiricalgame-theory model for bimatrix games, congestion games, and graphical games, and obtain various bounds on the number of queries required for equilibrium computation.…”
Section: Related Workmentioning
confidence: 99%
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