We study hedonic games with dichotomous preferences. Hedonic games are cooperative games in which players desire to form coalitions, but only care about the makeup of the coalitions of which they are members; they are indifferent about the makeup of other coalitions. The assumption of dichotomous preferences means that, additionally, each player's preference relation partitions the set of coalitions of which that player is a member into just two equivalence classes: satisfactory and unsatisfactory. A player is indifferent between satisfactory coalitions, and is indifferent between unsatisfactory coalitions, but strictly prefers any satisfactory coalition over any unsatisfactory coalition. We develop a succinct representation for such games, in which each player's preference relation is represented by a propositional formula. We show how solution concepts for hedonic games with dichotomous preferences are characterised by propositional formulas.
This paper describes algorithms for finding all Nash equilibria of a twoplayer game in strategic form. We present two algorithms that extend earlier work. Our presentation is self-contained, and explains the two methods in a unified framework using faces of best-response polyhedra. The first method is based on the known vertex enumeration program lrs, for "lexicographic reverse search". It enumerates the vertices of only one best-response polytope, which determine a complementary face in the other polytope. The second method is a modification of the known EEE algorithm, for "enumeration of extreme equilibria". We also describe a second, as yet not implemented, variant that is space efficient. We discuss details of implementations of the lrs-based and the EEE algorithm, and report on computational experiments that compare the two algorithms, which show that both have their strengths and weaknesses.
The Lemke-Howson algorithm is the classical method for finding one Nash equilibrium of a bimatrix game. This paper presents a class of square bimatrix games for which this algorithm takes, even in the best case, an exponential number of steps in the dimension d of the game. Using polytope theory, the games are constructed using pairs of dual cyclic polytopes with 2d suitably labeled facets in d-space. The construction is extended to nonsquare games where, in addition to exponentially long Lemke-Howson computations, finding an equilibrium by support enumeration takes on average exponential time.
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