Handbook of Computational Social Choice 2016
DOI: 10.1017/cbo9781107446984.016
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Hedonic Games

Abstract: We study hedonic games with dichotomous preferences. Hedonic games are cooperative games in which players desire to form coalitions, but only care about the makeup of the coalitions of which they are members; they are indifferent about the makeup of other coalitions. The assumption of dichotomous preferences means that, additionally, each player's preference relation partitions the set of coalitions of which that player is a member into just two equivalence classes: satisfactory and unsatisfactory. A player is… Show more

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Cited by 101 publications
(116 citation statements)
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“…Fractional hedonic games, another natural and succinctly representable class of hedonic games by means of preference graphs, are introduced by Aziz et al (2014) from the cooperative perspective. They prove that the core can be empty for general graphs and that it is not empty in some classes of undirected unweighted graphs (that is, graphs with degree at most 2, multipartite complete graphs, bipartite graphs admitting a perfect matching and regular bipartite graphs).…”
Section: Related Workmentioning
confidence: 99%
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“…Fractional hedonic games, another natural and succinctly representable class of hedonic games by means of preference graphs, are introduced by Aziz et al (2014) from the cooperative perspective. They prove that the core can be empty for general graphs and that it is not empty in some classes of undirected unweighted graphs (that is, graphs with degree at most 2, multipartite complete graphs, bipartite graphs admitting a perfect matching and regular bipartite graphs).…”
Section: Related Workmentioning
confidence: 99%
“…In this work, we consider the class of (symmetric) fractional hedonic games introduced by Aziz, Brandt, and Harrenstein (2014). These games are modeled by an undirected graph in which nodes represent agents and edge weights the happiness of the corresponding endpoints for belonging to the same coalition.…”
Section: Introductionmentioning
confidence: 99%
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“…It is immediate from Definition 9 that every instance of a-GASP has a non-empty core, and an outcome in the core can be constructed by a natural algorithm given below; we note that for hedonic games with dichotomous preferences, a similar algorithm has been proposed by Aziz et al (2016) (Proposition 8).…”
Section: Definitionmentioning
confidence: 99%
“…However a wider class of matching problems, known as hedonic games, which include sr as a special case, are explored in Chapter 15 (Aziz and Savani, 2015).…”
Section: Concluding Remarks and Further Readingmentioning
confidence: 99%