1987
DOI: 10.1287/moor.12.3.377
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Simplicial Variable Dimension Algorithms for Solving the Nonlinear Complementarity Problem on a Product of Unit Simplices Using a General Labelling

Abstract: This paper deals with the nonlinear complementarity problem on the product space of unit simplices, S. A simplicial variable dimension algorithm developed by van der Laan and Talman for proper labellings of S is extended to the case of general labellings. General labellings allow a more natural description of the complementarity problem on the boundary of S. A distinctive feature of the new algorithm is that lower dimensional simplicial movement can occur both on the boundary and in the interior of S. In contr… Show more

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Cited by 67 publications
(26 citation statements)
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“…One is that it is the only known method for finding small-support equilibria. Another is that it has been shown to achieve better empirical performance than the previous state-of-the-art algorithms for the sample equilibrium problem, simplicial subdivision (SimpDiv) [10] and the global Newton method (GNM) [7], on many game families of interest. Notably, most of these games had pure-strategy Nash equilibria (PSNEs), which SEM finds in polynomial time.…”
Section: Support-enumeration Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…One is that it is the only known method for finding small-support equilibria. Another is that it has been shown to achieve better empirical performance than the previous state-of-the-art algorithms for the sample equilibrium problem, simplicial subdivision (SimpDiv) [10] and the global Newton method (GNM) [7], on many game families of interest. Notably, most of these games had pure-strategy Nash equilibria (PSNEs), which SEM finds in polynomial time.…”
Section: Support-enumeration Methodsmentioning
confidence: 99%
“…The remaining two distributions were over position auction games with n = 10 players and up to m = 11 actions per player (though weakly dominated actions, which occurred frequently, were omitted by the generator) [21]. On each game, we compared AGG-SEM to three other algorithms: NFG-SEM, and the two existing state-of-the-art Nash-equilibrium-finding algorithms: GNM, the global Newton method [7], and SimpDiv, simplicial subdivision [10], both using Gambit implementations [15] extended to work efficiently with AGGs by [8]. All algorithms were given error tolerance of 10 −10 .…”
Section: Methodsmentioning
confidence: 99%
“…Foremost among these are the algorithms already implemented in Gambit, which should be easily incorporated via their existing file formats for input and output. These include (see McKelvey, McLennan, and Turocy, 2010) algorithms for finding Nash equilibria of more than two players with polynomial systems of equations, or via iterated polymatrix approximation (Govindan and Wilson, 2004), or simplicial subdivision (van der Laan, Talman, and van der Heyden, 1987), and the recent implementation of "action-graph games" (Jiang, Leyton-Brown, and Bhat, 2011). Moreover, larger games should not be created manually but automatically.…”
Section: Software Architecture and Developmentmentioning
confidence: 99%
“…An electricity flow equilibrium model electric, a simple exchange model simple-ex, a consumption model with spillover effects spillmcp were all provided in [41]. A standard n-player Nash equilibrium problem [48] is called games. The von Thünen land use model [44,14] is implemented in pgvon105, while the Shubik-Quint general equilibrium model with money [43] is used as the basis for shubik.…”
Section: Feasibility Problemsmentioning
confidence: 99%