“…Foremost among these are the algorithms already implemented in Gambit, which should be easily incorporated via their existing file formats for input and output. These include (see McKelvey, McLennan, and Turocy, 2010) algorithms for finding Nash equilibria of more than two players with polynomial systems of equations, or via iterated polymatrix approximation (Govindan and Wilson, 2004), or simplicial subdivision (van der Laan, Talman, and van der Heyden, 1987), and the recent implementation of "action-graph games" (Jiang, Leyton-Brown, and Bhat, 2011). Moreover, larger games should not be created manually but automatically.…”