2016
DOI: 10.1515/pthp-2015-0003
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Simulation: A Powerful Tool for Training Professional Skills in Cleanrooms

Abstract: AbstractThis study presents the conception of a simulator for training and evaluating workers that are going to enter and operate in a cleanroom. First, this article explains the pedagogical engineering process developed in order to conceive this pedagogical tool. Second, it describes the scientific protocol designed to test the efficiency of the simulator. A comparative study has been done in order to verify the influence of training

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Cited by 5 publications
(6 citation statements)
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“…One could argue that this ‘over‐learning’ and ‘over‐motivation’ effect observed during the exploration, which led learners to display more pedagogical contents than requested, could be linked to the game design of the SG itself. Nonetheless, these results prove the effectiveness of this training tool, as also verified by our previous research on its effects on skills development (Denami, ). These results aim, at least, to highlight the need of an instructional designer who is able to take into consideration the aims of the learning, in order to employ more efficient and adapted learning strategies (e.g.…”
Section: Discussionsupporting
confidence: 86%
See 1 more Smart Citation
“…One could argue that this ‘over‐learning’ and ‘over‐motivation’ effect observed during the exploration, which led learners to display more pedagogical contents than requested, could be linked to the game design of the SG itself. Nonetheless, these results prove the effectiveness of this training tool, as also verified by our previous research on its effects on skills development (Denami, ). These results aim, at least, to highlight the need of an instructional designer who is able to take into consideration the aims of the learning, in order to employ more efficient and adapted learning strategies (e.g.…”
Section: Discussionsupporting
confidence: 86%
“…This study follows the one conducted in July 2015 on the topic of the effectiveness of the SG LabQuest (Denami, ). This one has proven that, compared to the ones trained with traditional training, people who were trained with the SG performed better at post‐test.…”
Section: Introductionmentioning
confidence: 99%
“…Then a cleanroom simulator called LabQuest was developed to show that professionals trained using this system performed better than those trained using the traditional methods of video, quizzes, and PowerPoint presentations. 32 This study is particularly interesting because it compared two homogeneous populations undergoing two different types of training.…”
Section: Discussionmentioning
confidence: 99%
“…LabQuest Pharma® is a serious game (SG) that aims to teach professional skills to workers wishing to acquire specific know-how in the field of pharmaceutical production (Denami, 2016a;2016b). This SG reproduces a standard production unit in a plant and simulates the behaviour of the operator, who is in charge of monitoring the automated production of any pharmaceutical product that needs an environment conditioned by air filtration in order to prevent the intrusion of particles.…”
Section: A Successful Application Of the Instrumental Conflict Theorymentioning
confidence: 99%
“…In order to verify or disprove the better efficiency of using LabQuest Pharma® for training professional skills, a one-factor (learning professional gestures with the SG versus classical training) pre-post-test protocol with a sample of 45 people who have never worked in an aseptic zone has been designed. The results showed that 87.6% of the subjects who completed the LabQuest Pharma® protocol correctly succeeded in accomplishing gestures and procedures in the post-test phase, while 57.5% of the subjects trained with the traditional method succeeded in doing so (see Denami, 2016a, for more details).…”
Section: A Successful Application Of the Instrumental Conflict Theorymentioning
confidence: 99%