IEEE Conference on Decision and Control and European Control Conference 2011
DOI: 10.1109/cdc.2011.6160247
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Singular surfaces in multi-agent connectivity maintenance games

Abstract: Abstract-In this paper, we analyze a connectivity maintenance problem that arises when two mobile autonomous agents navigate in an environment containing obstacles. Using the Rician fading model for the communication channel, we address the problem for the case when the motion strategies for one of the agents is adversarial in nature. We investigate a specific kind of singular surface that appears in the solution to the underlying pursuit-evasion game, namely the dispersal surface. We present construction of t… Show more

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Cited by 21 publications
(8 citation statements)
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“…For example, Bhattacharya, Hutchinson and Başar [25][26][27] concern the visibility based pursuit-evasion game in an environment containing obstacles and present the necessary and sufficient conditions for surveillance and escape. Based on these findings, they construct a value function of the game and obtain optimal trajectories for the players as well as the dispersal surfaces arising in the solutions [28][29]. Shinar et al [30][31][32][33][34] analyze many pursuit-evasion games of kind with different dynamics of missiles and aircrafts, in particular, a hybrid evader who has two possible dynamics considered in [34] is a very interesting viewpoint.…”
Section: Related Workmentioning
confidence: 99%
“…For example, Bhattacharya, Hutchinson and Başar [25][26][27] concern the visibility based pursuit-evasion game in an environment containing obstacles and present the necessary and sufficient conditions for surveillance and escape. Based on these findings, they construct a value function of the game and obtain optimal trajectories for the players as well as the dispersal surfaces arising in the solutions [28][29]. Shinar et al [30][31][32][33][34] analyze many pursuit-evasion games of kind with different dynamics of missiles and aircrafts, in particular, a hybrid evader who has two possible dynamics considered in [34] is a very interesting viewpoint.…”
Section: Related Workmentioning
confidence: 99%
“…Recently, the authors in [2], [3] use the analysis techniques developed by Isaacs to examine a continuous time, visibility based, single-pursuer, single-evader game in an environment containing polygonal obstacles. There have also been several papers that use numerical techniques in order to solve combat games with realistic dynamics [4], [5], [6].…”
Section: Introductionmentioning
confidence: 99%
“…Based on the method of singular characteristics [13], researchers have encountered singular surfaces in pursuitevasion games related to pursuit and capture [14], [15], [9], [16]. In [4], an algorithm is presented to construct the dispersal surfaces [12] for the problem addressed in [6]. To the best of our knowledge, a complete solution to the problem is yet unknown in general environments.…”
Section: Introductionmentioning
confidence: 99%