Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering - NPAR 10 2010
DOI: 10.1145/1809939.1809951
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Sisley the abstract painter

Abstract: We present an interactive abstract painting system named Sisley. Sisley works upon the psychological principle [Berlyne 1971] that abstract arts are often characterized by their greater perceptual ambiguities than photographs, which tend to invoke moderate mental efforts of the audience for interpretation, accompanied with subtle aesthetic pleasures. Given an input photograph, Sisley decomposes it into a hierarchy/tree of its constituent image components (e.g., regions, objects of different categories) with in… Show more

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Cited by 50 publications
(39 citation statements)
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“…Zhao and Zhu [27] propose to boost color saturation proportional to the underlying importance map computed for the source image. The SBR process of point sampling color, and generating marks of greater size than one pixel, may be regarding as an integration or low-pass filtering process.…”
Section: Transformations On the Source Imagementioning
confidence: 99%
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“…Zhao and Zhu [27] propose to boost color saturation proportional to the underlying importance map computed for the source image. The SBR process of point sampling color, and generating marks of greater size than one pixel, may be regarding as an integration or low-pass filtering process.…”
Section: Transformations On the Source Imagementioning
confidence: 99%
“…The link between the scene and the marks is the style. Other higher level aspects of the scene such as geometry and composition are typically not manipulated, though there has been some progress in this area [4,27].…”
Section: Creative Controlmentioning
confidence: 99%
“…Nonetheless, researchers in NPR often seek to improve the aesthetic qualities of their synthetic images. Zhao and Zhu [2010] use aesthetic arguments (about the appeal of abstract paintings) to motivate their algorithm, and perform a user study measuring the ease with which subjects could recognize objects in their synthetic semi-abstract paintings. Duke et al [2003] investigated the emotional impact of a few types of images, though in an unsystematic way and without using images that were rated for affect: the coverage of emotional space was sparse and the range of styles covered was small.…”
Section: Non-photorealistic Renderingmentioning
confidence: 99%
“…The method of Kang et al [2007] was used to produce line art: among automatic image-based methods, the results of this algorithm are unsurpassed. For the painterly algorithms, we faced a difficult decision because of the wide variety of methods and the different styles of output they generate; ultimately we decided to use two algorithms, the classic Haeberli "Paint by Numbers" [1990] and the recent "Sisley" [Zhao and Zhu 2010]. We consider Haeberli's method to produce more representational images (closer to the original) while the output from Sisley is more abstract.…”
Section: Rendering the Stimulimentioning
confidence: 99%
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