of VR, visual perception has received considerable attention in psychology and cognitive science research [1,2,12]. Of particular interest is the perception of the geometric attributes of visual space, namely distance and size. Realworld size and distance perception experiments have a rich century-old history in cognitive science [9,30,77], and similar experiments in VR serve a dual purpose. Not only do such studies advance our understanding of visual perception in VR, but a virtual world closely simulating reality provides a unique opportunity to construct environments that are difficult or impossible in the real world. Such fantastical constructs can be used to manipulate perceptual cues at will and gain insights into the human visual system [5]. VR size and distance perception studies can thus improve our understanding of real-world perception as well. At the same time, due to the shortcomings of current VR devices, such as the well-known vergence-accommodation conflict [27], it is essential to conduct perceptual studies in VR to inform the design of VR applications where perceptual accuracy is crucial.Most geometric perception studies, whether real-world or in VR, utilize strictly controlled laboratory conditions (e.g. [11,20,21,54]). While maintaining strict control over the experiment is invaluable for gaining theoretical insights into the human visual system as noted above, the practical utility of the results to real-world applications is limited. For example, a typical perceptual experiment in VR would utilize the same hardware for all users, ensure strict calibration of the interpupillary distance (IPD), and control the position of the head-mounted display (HMD) on the user's head. In real-world usage, users utilize diverse VR setups, and are typically untrained in proper IPD adjustment-adjusting IPD and HMD position for comfort, rather than physical accuracy. Recently, Hornsey et al. [29] reported encouraging results on a size and shape constancy task where a) two different devices, Oculus Rift and HTC Vive, were utilized and b) IPD was not adjusted or controlled for. However, the results were still conducted in a laboratory setting, requiring significant investment of experimenter and participant time and effort. Inspired by their results, we present the first remote study on geometric perception in VR (Fig. 1a). Our size and distance perception experiment aims at achieving results that are ecologically valid, that is, we want to model real-world HMD usage to inform the development of VR applications. In addition to removing strict controls on the experiment conditions, a remote study enables us to access a large and diverse pool of participants (Fig. 1b). In this work, we report on a medium-scale study with N=60. Studies such as ours are especially relevant today owing to the COVID-19 physical distancing requirements which make remote studies an attractive option for experimental research involving human subjects. Study Summary. In our experiment, we study the perception of size and egocentric distan...