Proceedings of the 33rd International Conference on Software Engineering 2011
DOI: 10.1145/1985793.1985909
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Sketching tools for ideation (NIER track)

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Cited by 13 publications
(11 citation statements)
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“…Sketching covers many domains of human activity and inside these domains, there are several works exploiting sketching for one or many sub-activities such as for example: problem analysis in general [44], computer science [17] (e.g., user experience support [8], [18], user interface design, prototyping, and recognition [23], [13], [14], [39], [3], [2], [47], cross-device UI design [25], user-centered design in agile projects [32], [7], system walkthrough [24]), system development (e.g., QUILL [16] for model-based design of web applications), flexible modelling [40] (e.g., FlexiSketch [54], [55] for model sketching), RAPIDO [35] for web API development, sketching UML models (e.g., TAHUTI for sketching UML Class diagrams [19] and SketchML for various UML diagrams [3]), distributed software design [29], [33], task modelling [41], notation creation [55]), computer-supported collaborative work [21] (e.g., stakeholders' meetings [20], collocated tables for meetings [51] and interactive design spaces [6]), product and service design (e.g., sketching in design [21], extreme designing [15], industrial design [52], shape-changing products [42]), public displays [36], learning (e.g., classroom design studio [26], teaching geometry [11]), ideation [4] and concept generation…”
Section: Related Workmentioning
confidence: 99%
“…Sketching covers many domains of human activity and inside these domains, there are several works exploiting sketching for one or many sub-activities such as for example: problem analysis in general [44], computer science [17] (e.g., user experience support [8], [18], user interface design, prototyping, and recognition [23], [13], [14], [39], [3], [2], [47], cross-device UI design [25], user-centered design in agile projects [32], [7], system walkthrough [24]), system development (e.g., QUILL [16] for model-based design of web applications), flexible modelling [40] (e.g., FlexiSketch [54], [55] for model sketching), RAPIDO [35] for web API development, sketching UML models (e.g., TAHUTI for sketching UML Class diagrams [19] and SketchML for various UML diagrams [3]), distributed software design [29], [33], task modelling [41], notation creation [55]), computer-supported collaborative work [21] (e.g., stakeholders' meetings [20], collocated tables for meetings [51] and interactive design spaces [6]), product and service design (e.g., sketching in design [21], extreme designing [15], industrial design [52], shape-changing products [42]), public displays [36], learning (e.g., classroom design studio [26], teaching geometry [11]), ideation [4] and concept generation…”
Section: Related Workmentioning
confidence: 99%
“…Later work automated particular aspects of managing sketches by automatically grouping clusters of sketches in close spatial proximity [25], shrinking sketches when moved to the periphery [13], or using metaphors such as Post-It Notes to organize and relate sketches [19]. Other systems capture and present the history of interactions with a whiteboard as a tree of storyboards [3] and allow designers to navigate a network visualization of canvases [12].…”
Section: Related Workmentioning
confidence: 99%
“…Yet while designers wish to manipulate content in more sophisticated ways than adding and erasing strokes [11], physical whiteboards remain a passive medium lacking active support for design. In response, nearly three decades of research [31,18] has explored the design of interactive whiteboards, investigating approaches for sketch recognition [5, 21,16,9,7], sketch management [31,32,26,25,13,19,3,12], and distributed sketching [19,14,15,29]. Yet interactive whiteboards are not widely used in practice [17].…”
Section: Introductionmentioning
confidence: 99%
“…Procesos tan naturales -como el bocetar representaciones simplificadas de las ideas en una discusión o proceso de planeación o diseñoson portados a escenarios digitales buscando "naturalizar" la interacción de los usuarios con el computador. Alrededor de esta iniciativa particular, y en gran medida gracias a la ubicuidad de dispositivos portátiles como tablets (iPad favorita entre todas), existen desarrollos promisorios [6]. De la misma manera, tecnologías emergentes, apoyadas en paradigmas -como por ejemplo la interacción con multitouch, y la surface computing-ofrecen avenidas de investigación, renovación y exploración en los escenarios asociados al diseño y definición de interfaces humano-computador [25,27].…”
Section: Estado Actual Alternativas Y Consideracionesunclassified