2005
DOI: 10.1145/1073204.1073206
|View full text |Cite
|
Sign up to set email alerts
|

Skinning mesh animations

Abstract: We extend approaches for skinning characters to the general setting of skinning deformable mesh animations. We provide an automatic algorithm for generating progressive skinning approximations, that is particularly efficient for pseudo-articulated motions. Our contributions include the use of nonparametric mean shift clustering of high-dimensional mesh rotation sequences to automatically identify statistically relevant bones, and robust least squares methods to determine bone transformations, bone-vertex influ… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
194
0

Year Published

2006
2006
2014
2014

Publication Types

Select...
6
1

Relationship

1
6

Authors

Journals

citations
Cited by 303 publications
(195 citation statements)
references
References 26 publications
1
194
0
Order By: Relevance
“…Lots of static mesh segmentation methods have been proposed, and the readers can refer to Shamir's work [23] for a recent survey on mesh segmentation. Similarly, the animated object decomposition is also important for the following processing algorithms, including rigid bone estimation [11], morphing [15,25], shape interpolation [4], and deformation transfer [14].…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations
“…Lots of static mesh segmentation methods have been proposed, and the readers can refer to Shamir's work [23] for a recent survey on mesh segmentation. Similarly, the animated object decomposition is also important for the following processing algorithms, including rigid bone estimation [11], morphing [15,25], shape interpolation [4], and deformation transfer [14].…”
Section: Related Workmentioning
confidence: 99%
“…Katz et al [12] transformed the given poses into a multi-dimensional space with the property that all of the poses are similar in this space. James and Twigg [11] considered the rotational sequences between corresponding triangles in different poses. Each rotational sequence is mapped to a high-dimensional space and the near-rigid components are found using mean shift clustering in this space.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Compressed mesh animations are attractive for real-time hardwareaccelerated playback of complex mesh deformation phenomena that is otherwise too expensive to compute on the fly [James and Twigg 2005]. Mesh ensembles with numerous distributed mesh elements, such as a garden of flowers or thousands of colliding flags driven by stochastic wind forces, provide a challenge for datadriven animation given the intrinsically high-dimensional dynamic phenomena.…”
Section: Asynchronous Mesh Transitionsmentioning
confidence: 99%
“…Similar to other randomized constraint programming techniques [Selman et al 1996], we either eventually find a feasible τ that eliminates all existing interpenetrations, or we time-out and investigate other transition opportunities. Deformable collision detection is optimized by exploiting the compressed shape representation [James and Twigg 2005], as well as sparse functional dependencies of the noninterpenetration constraints on τ. Thus, in a fraction of the time required to compute the original highquality robust-contact physically based animations, we can compute noninterpenetrating asynchronous transitions to build Mesh Ensemble Motion Graphs for interactive animation of complex high-dimensional, deformation phenomena.…”
Section: Noninterpenetration Constraint Programmingmentioning
confidence: 99%