“…Recently, Rohmer et al proposed a local volume preservation technique which enables the creation of both rubber-like and realistic deformations for organic shapes, depending on the correction map applied to skinning weights (Rohmer et al, 2008). The solution we suggest is more flexible in the sense that any deformation, from quasi-rigid to soft, can be created, and any skinning method can be used: for instance LBS, (Merry et al, 2006;Kavan et al, 2007). It also lies in the general (rigid) skeleton-based animation framework, and do not need the creation of new tools such as spline curves.…”