2011
DOI: 10.1109/mprv.2011.10
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Smart Energy Systems

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Cited by 13 publications
(4 citation statements)
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“…The typical users-in-control technique is eco-feedback [16,17], in which users are reminded of their resource use. Techniques on the product-in-control end, also known as smart design or intelligent design [18,19], involve automatically taking actions to ensure behavior changes, sometimes without user knowledge or consent. Other techniques including behavior steering or behavior enabling, in which users are encouraged by constraints or affordances embedded in a design [20] to behave in certain ways.…”
Section: Design For Sustainable Behaviormentioning
confidence: 99%
“…The typical users-in-control technique is eco-feedback [16,17], in which users are reminded of their resource use. Techniques on the product-in-control end, also known as smart design or intelligent design [18,19], involve automatically taking actions to ensure behavior changes, sometimes without user knowledge or consent. Other techniques including behavior steering or behavior enabling, in which users are encouraged by constraints or affordances embedded in a design [20] to behave in certain ways.…”
Section: Design For Sustainable Behaviormentioning
confidence: 99%
“…Although these techniques primarily seem suited for systems that try to steer user behavior, they enable the creation of automatic systems by exploiting the collected data in an intelligent way. Cardenas---Tamayo et al (2009) and Amft et al (2011) present a selection of pervasive computing applications for environmental sustainability [32] and smart energy systems [6].…”
Section: Pervasive Computingmentioning
confidence: 99%
“…They include switching off lights when leaving the office vs. leaving them on (±2,500 and ±27,500 points after 5 and 60 minutes, respectively), not using electric lights while in the office (+30,000 points after 60 minutes), switching off electrical devices when leaving the office (±1,250 and ±13,750 points) or leaving them in standby (+1,000 and −1,500 points), and leaving on the radiator while opening the window (−5,000 points after 5 minutes). 1 In order to balance the game and to make cheating difficult, the same event can only occur again for the same player after a defined pause. Events that occur five minutes after the action can only occur once every 60 minutes.…”
Section: Game Designmentioning
confidence: 99%
“…Like in this study, energy efficiency in office environments has generally concentrated on building automation (e.g., [3,1]) rather than on the possibility to reduce energy consumption through behavior change. However, in a study by Siero et al [16] feedback on energy consumption led to a reduced energy consumption at the workplace-in this case, industrial production units.…”
Section: Introductionmentioning
confidence: 99%