2017
DOI: 10.1145/3130800.3130893
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Smooth assembled mappings for large-scale real walking

Abstract: Virtual reality applications prefer real walking to provide highly immersive presence than other locomotive methods. Mapping-based techniques are very effective for supporting real walking in small physical workspaces while exploring large virtual scenes. However, the existing methods for computing real walking maps suffer from poor quality due to distortion. In this paper, we present a novel divide-and-conquer method, called Smooth Assembly Mapping (SAM), to compute real walking maps w… Show more

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Cited by 60 publications
(40 citation statements)
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“…Software-based techniques have also been proposed for achieving the same effect by solely manipulating the VE. These can be divided into two groups: (a) techniques that use the user's head rotations and translations for scaling the VE dynamically based on the scenario as in [1,36,38], and (b) techniques that partially or fully warp the virtual environment [10,51]. Due to the dominance of the visual sense over the other human senses, these techniques focus mainly on reducing the effect of subtle visual distractions resulting from repeated redirection.…”
Section: Redirection and Vrmentioning
confidence: 99%
“…Software-based techniques have also been proposed for achieving the same effect by solely manipulating the VE. These can be divided into two groups: (a) techniques that use the user's head rotations and translations for scaling the VE dynamically based on the scenario as in [1,36,38], and (b) techniques that partially or fully warp the virtual environment [10,51]. Due to the dominance of the visual sense over the other human senses, these techniques focus mainly on reducing the effect of subtle visual distractions resulting from repeated redirection.…”
Section: Redirection and Vrmentioning
confidence: 99%
“…In relation to motion platforms, studies are also being conducted to realistically represent user behavior in a dynamic virtual space. Research has focused on representing a virtual character's behavior in a restricted space by detecting the user's walking motion using walking in place [8,21], or on allowing users to walk indefinitely inside a restricted space by computing the walking motion by applying distortions to a projected video [4]. When structuring immersive VRs with multiple users, interactions between the users must also be taken into consideration, in addition to adapting preceding studies on user interface, haptic systems, and motion platforms for multiple users.…”
Section: Immersive Virtual Realitymentioning
confidence: 99%
“…), which provide realistic spatial and temporal experiences, by stimulating the user's various senses inside a VR, as well as research on hardware technology (motion platforms, haptic systems, etc.) [1][2][3][4].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…In addition, to express infinite walking in a limited indoor space, studies were carried out on smooth assembled mapping [11] and a walk-in-place detection-based simulator [12]. Moreover, at present, methods have been developed to express the natural walking of multiple users in the same space [13].…”
Section: Immersive Vrmentioning
confidence: 99%