Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play 2015
DOI: 10.1145/2793107.2810331
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Cited by 18 publications
(2 citation statements)
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“…Much of this work has been motivated by the need to improve the health and well-being of individuals -and many have explored different technologies to help consumers overcome the known barriers to healthy eating patterns mentioned in our review above. For instance, researchers have explored persuasive games to promote healthy food choices (e.g., [54,81,83]), and scanning devices to help people quickly identify suitable items for a specific diet [74]. Similarly, researchers have used augmented reality (AR) to help shoppers find healthy items [2], interactive displays to calculate serving sizes and compare products [11], and mobile apps that help shoppers to visualize and interpret the nutritional balance of their shopping cart [13,16].…”
Section: Related Workmentioning
confidence: 99%
“…Much of this work has been motivated by the need to improve the health and well-being of individuals -and many have explored different technologies to help consumers overcome the known barriers to healthy eating patterns mentioned in our review above. For instance, researchers have explored persuasive games to promote healthy food choices (e.g., [54,81,83]), and scanning devices to help people quickly identify suitable items for a specific diet [74]. Similarly, researchers have used augmented reality (AR) to help shoppers find healthy items [2], interactive displays to calculate serving sizes and compare products [11], and mobile apps that help shoppers to visualize and interpret the nutritional balance of their shopping cart [13,16].…”
Section: Related Workmentioning
confidence: 99%
“…In recent years serious games and toys developed within HCI have attempted to increase children's awareness of nutrition [24,39,49] and dental health [31,50] to facilitate behaviour change [16]. Mueller, for example, developed a smartphone app where players scan product barcodes to unlock games with lessons about sugar while displaying details about a scanned product's sugar content [35].…”
Section: Digital Pets For Healthy Habit Formation 31 Serious Games Amentioning
confidence: 99%