2012
DOI: 10.1371/journal.pone.0032931
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Socially Anxious and Confident Men Interact with a Forward Virtual Woman: An Experimental Study

Abstract: Background Male volunteers entered an immersive virtual reality that depicted a party, where they were approached by a lone virtual woman who initiated a conversation. The goal was to study how socially anxious and socially confident men would react to this event. Interest focused on whether the socially anxious participants would exhibit sustained anxiety during the conversation or whether this would diminish over time, and differ from the responses of the more socially confident men. … Show more

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Cited by 79 publications
(63 citation statements)
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“…For example, characters in most popular computer games and online worlds (e.g., FIFA game, World of Warcraft) will show some behaviours automatically but other behaviours only when the user hits a key (Figure 2C). In therapies which use VCs (Pan et al ., 2012; Rizzo et al ., 2015), a conversation agent is typically used in which some actions (e.g., gaze, proxemics, gestures, smiles) are pre‐programmed while other aspects of the conversation are controlled by a therapist who listens and watches, then pressing keys on a keyboard to trigger specific events (Figure 2D). Such systems are described as ‘Wizard of Oz’ systems because the behaviour appears to come from the virtual character but is actually driven by a human ‘wizard’.…”
Section: The Foothills – How To Use Vrmentioning
confidence: 99%
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“…For example, characters in most popular computer games and online worlds (e.g., FIFA game, World of Warcraft) will show some behaviours automatically but other behaviours only when the user hits a key (Figure 2C). In therapies which use VCs (Pan et al ., 2012; Rizzo et al ., 2015), a conversation agent is typically used in which some actions (e.g., gaze, proxemics, gestures, smiles) are pre‐programmed while other aspects of the conversation are controlled by a therapist who listens and watches, then pressing keys on a keyboard to trigger specific events (Figure 2D). Such systems are described as ‘Wizard of Oz’ systems because the behaviour appears to come from the virtual character but is actually driven by a human ‘wizard’.…”
Section: The Foothills – How To Use Vrmentioning
confidence: 99%
“…They can register the gestures, body motion, and gaze of a user and generate in real time both the verbal and non‐verbal cues required to effectively communicate with the user, giving a startling impression of realism. Some semi‐autonomous agents have been designed to enable therapy for conditions such as phobias (Pan et al ., 2012) and PTSD (Rizzo et al ., 2015; Figure 2D). Such systems typically function with a human therapist acting as the Wizard of Oz, both to monitor the progress of the therapy and to select appropriate behaviours for the VC to show.…”
Section: The Foothills – How To Use Vrmentioning
confidence: 99%
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“…In front of them they could see an audience composed of a small number of animated virtual characters. [14], the London underground [2], the Milgram recreation [16], the virtual bar [11], the socially anxious virtual character [12] and the medical consultation [13].…”
Section: Slater's Experiments On Virtual Charactersmentioning
confidence: 99%
“…In the first of these experiments we produced a very normal and pleasant, though potentially somewhat stressful, social interaction [11]. Male participants were asked to enter a virtual environment that looks like a typical bar with several virtual characters in it and they were approached by a virtual young woman that began to talk to them.…”
Section: Slater's Experiments On Virtual Charactersmentioning
confidence: 99%