2021
DOI: 10.1007/978-3-030-58356-9_2
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Society of “Citizen Science through Dancing”

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Cited by 6 publications
(4 citation statements)
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“…In-game control features User input Skains et al, 2022;Shannon et al, 2021;Benito-Santos et al, 2021;Thibault et al, 2021;Kimura et al, 2020;Orduña Alegría et al, 2020;Fox et al, 2020;Shingai et al, 2020;Wong et al, 2020;Khoury et al, 2018;Hantke et al, 2018;Palacin-Silva et al, 2018;Spitz et al, 2018;Tinati et al, 2017;Steinke & van Etten, 2017;Prestopnik et al, 2017;Pedersen et al, 2017;Price et al, 2016;Laso Bayas et al, 2016;MacDonald et al, 2015;Hess et al, 2014;Bowser et al, 2013;Esper et al, 2013;Cheng et al, 2011 24 Save 0…”
Section: Rq1: Types Of Game Elementsunclassified
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“…In-game control features User input Skains et al, 2022;Shannon et al, 2021;Benito-Santos et al, 2021;Thibault et al, 2021;Kimura et al, 2020;Orduña Alegría et al, 2020;Fox et al, 2020;Shingai et al, 2020;Wong et al, 2020;Khoury et al, 2018;Hantke et al, 2018;Palacin-Silva et al, 2018;Spitz et al, 2018;Tinati et al, 2017;Steinke & van Etten, 2017;Prestopnik et al, 2017;Pedersen et al, 2017;Price et al, 2016;Laso Bayas et al, 2016;MacDonald et al, 2015;Hess et al, 2014;Bowser et al, 2013;Esper et al, 2013;Cheng et al, 2011 24 Save 0…”
Section: Rq1: Types Of Game Elementsunclassified
“…Player management Skains et al, 2022;Shannon et al, 2021;Benito-Santos et al, 2021;Orduña Alegría et al, 2020;Fox et al, 2020;Shingai et al, 2020;Wong et al, 2020 7 Non-controllable Skains et al, 2022;Shannon et al, 2021;Benito-Santos et al, 2021;Thibault et al, 2021;Orduña Alegría et al, 2020;Fox et al, 2020;Shingai et al, 2020;Wong et al, 2020;Khoury et al, 2018;Prestopnik et al, 2017;Price et al, 2016 11 Narrative and identity features Avatar creation Skains et al, 2022;Benito-Santos et al, 2021 2 Storytelling device Skains et al, 2022;Thibault et al, 2021;Orduña Alegría et al, 2020;Wong et al, 2020;Palacin-Silva et al, 2018;Prestopnik et al, 2017;Price et al, 2016;Esper et al, 2013 8 Theme and genre Skains et al, 2022;Thibault et al, 2021;Orduña Alegría et al, 2020;Price et al, 2016;Esper et al, 2013 5 Reward and punishment features General reward type Shannon et al, 2021;Benito-Santos et al, 2021;Thibault et al, 2021;Kimura et al, 2020;Orduña Alegría et al, 2020;Shingai et al, 2020;…”
Section: Rq1: Types Of Game Elementsmentioning
confidence: 99%
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“…It is also relevant to highlight that the design and application of games and game-like affordances entails processes where critical thinking skills are honed, while also enabling a sense of responsibility and learning (Kafai & Burke, 2015) as part of an experiential, innovation-oriented, collaborative process, just as the ones needed for the circular economy (CE) to happen. Disciplines such as citizen science (Kimura et al, 2021;Milburn & Wills, 2021), collaborative design methods (Kolpondinos & Glinz, 2020), and even policy design (Kim & Nam, 2022) present examples of how gamification plays a relevant role for the execution of their processes, ultimately providing insights that can facilitate the application of gamification across different areas and activities of the CE. Building upon the learning on sustainability-related communication strategies (Guillen Mandujano et al, 2021), it is possible to identify how gamification, as a catalyst to CE, can be considered both a tool and an approach.…”
Section: Introductionmentioning
confidence: 99%