Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts 2019
DOI: 10.1145/3341215.3354647
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Software Engineering Practices and Methods in the Game Development Industry

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Cited by 8 publications
(12 citation statements)
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“…They also noted that the very ways in which studios deviate away from Scrum may in fact be contributing to the team dynamics and project leadership challenges studios face. So, echoing Ruonala's call, the authors concluded that more work needs to be done to understand why studios adapt or ignore certain agile practices to confirm this observation [22].…”
Section: Related Workmentioning
confidence: 91%
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“…They also noted that the very ways in which studios deviate away from Scrum may in fact be contributing to the team dynamics and project leadership challenges studios face. So, echoing Ruonala's call, the authors concluded that more work needs to be done to understand why studios adapt or ignore certain agile practices to confirm this observation [22].…”
Section: Related Workmentioning
confidence: 91%
“…Therefore, the authors stress the need for further research to clarify what VGD practices genuinely add value. Also in 2019, McKenzie et al [22] investigated the state of NZ VGD practice and juxtaposed the perceived level of adherence of 12 game studios to agile frameworks against their actual level of adherence. They found that all the game studios overestimated their actual level of adherence to Scrum and Kanban and many do not use some key Scrum practices (e.g.…”
Section: Related Workmentioning
confidence: 99%
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