Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180)
DOI: 10.1109/vrais.1998.658506
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Space-scale structure for information rejection in large-scale distributed virtual environments

Abstract: Distributed Virtual Reality systems are facing limitations due to the vast amount of streaming communications and world state update data to handle at host and network level. In order to lessen these burden, good mastering of data flows is required. Host information needs mostly depend on how local observers perceive the virtual world surrounding them. We propose a structure storing a hierarchical description of the world as a basis for host information needs identification. Our information rejection criterion… Show more

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Cited by 5 publications
(3 citation statements)
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“…Also the two frameworks are partly equivalent. For instance; the perception limit of [24] is proportional to the inverse of the minimum detail size of this paper. However, as a result of the authors being preoccupied with retrieval of information over networks, the local client they implement for rendering the world is not as efficient as the one presented in this paper.…”
Section: Discussionmentioning
confidence: 87%
See 1 more Smart Citation
“…Also the two frameworks are partly equivalent. For instance; the perception limit of [24] is proportional to the inverse of the minimum detail size of this paper. However, as a result of the authors being preoccupied with retrieval of information over networks, the local client they implement for rendering the world is not as efficient as the one presented in this paper.…”
Section: Discussionmentioning
confidence: 87%
“…Another attempt to use an octree as the organising principle of world management is given by Farcet and Torquet [24] in the context of distributed VR-systems. Because the same underlying data structure is used, the frustum slicing algorithm will integrate well with their distributed architecture.…”
Section: Discussionmentioning
confidence: 99%
“…A solution would be to locally refine the regular partition or add subregions at run-time. In [4], Farcet et al analyze a dynamic octree partitioning scheme that adapts to the actual clustering of entities in the world. However maintaining world consistency with such a scheme would be difficult under real-world conditions.…”
Section: Spatial Partitionsmentioning
confidence: 99%