2014
DOI: 10.1145/2601097.2601217
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Space-time editing of elastic motion through material optimization and reduction

Abstract: Figure 1: From an input sequence (bottom) of a standing T. rex simulated via a Saint Venant-Kirchhoff deformation model, we edit the input motion with 27 space-time constraints to make the dinosaur squat & jump while trying to catch the small plane flying around it (top). AbstractWe present a novel method for elastic animation editing with spacetime constraints. In a sharp departure from previous approaches, we not only optimize control forces added to a linearized dynamic model, but also optimize material pro… Show more

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Cited by 57 publications
(36 citation statements)
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“…We demonstrate how to apply model reduction to the material distribution, and present an interactive design process where we are able to rapidly iterate many design options and display the resulting shapes and forces using a haptic multimodal interface. Material optimization for space-time motion editing has also recently been explored by Li et al [2014]. They optimized materials to minimize control forces under spacetime position constraints, whereas in our method, forces are prescribed as inputs.…”
Section: Related Workmentioning
confidence: 99%
“…We demonstrate how to apply model reduction to the material distribution, and present an interactive design process where we are able to rapidly iterate many design options and display the resulting shapes and forces using a haptic multimodal interface. Material optimization for space-time motion editing has also recently been explored by Li et al [2014]. They optimized materials to minimize control forces under spacetime position constraints, whereas in our method, forces are prescribed as inputs.…”
Section: Related Workmentioning
confidence: 99%
“…Recent works find optimal material properties for deformation behavior under external forces for 3D fabrication [Bickel et al 2009] and animation control [Lee and Lin 2012;Li et al 2014;Xu et al 2015]. Contact sounds are also affected by object material properties, where pleasing and repeatable sound requires stiffness for vibration.…”
Section: Contact Sound Simulationmentioning
confidence: 99%
“…Motions are computed by solving nonlinear constrained space-time optimization problems, and model reduction techniques are used to accelerate the computations (see Barbič et al [2009] and Hildebrandt et al [2012]). Recently, space-time optimization of the dynamics of elastic objects has been used for interactive editing of simulations and animations [Barbič et al 2012;Li et al 2014] and for creating motions that interpolate a set of partial keyframes [Schulz et al 2014]. …”
Section: Related Workmentioning
confidence: 99%