“…For example (in adolescents), EE per minute playing Wii Boxing was 12.1 kJ versus 26.8 kJ for actual spa boxing, and playing Wii Tennis versus actual doubles tennis was 12.5 and .505-512 ACMS = American College of Sports Medicine, AVG = active video game, CP = cerebral palsy, DDR = Dance Dance Revolution, EE = energy expenditure, F = female, HR = heart rate, HR max = maximum heart rate, IDD = individuals with intellectual and developmental disabilities, M = male, MET = metabolic equivalent, PA = physical activity, PS2 = PlayStation2, RER = respiratory exchange ratio, RPE = rating of perceived exertion, SVG = static video game, THBI = total heart beat index, VO 2 = oxygen consumption. 22.2 kJ, respectively [16]. These games are primarily a form of entertainment that may help with motivation (which is important for rehabilitation).…”