2009
DOI: 10.1007/978-3-642-02982-0_17
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Spatial Skyline Queries: An Efficient Geometric Algorithm

Abstract: Abstract. As more data-intensive applications emerge, advanced retrieval semantics, such as ranking or skylines, have attracted attention. Geographic information systems are such an application with massive spatial data. Our goal is to efficiently support skyline queries over massive spatial data. To achieve this goal, we first observe that the best known algorithm VS 2 , despite its claim, may fail to deliver correct results. In contrast, we present a simple and efficient algorithm that computes the correct r… Show more

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Cited by 30 publications
(14 citation statements)
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“…a set of query points if x is closer to every query point than y. Efficient algorithms [30,33] have been developed to compute spatial skyline. Nevertheless, the problem studied in this paper is inherently different, since the work in [30,33] focuses on the case where each object has only one instance.…”
Section: D2 Nn Candidate Searchmentioning
confidence: 99%
“…a set of query points if x is closer to every query point than y. Efficient algorithms [30,33] have been developed to compute spatial skyline. Nevertheless, the problem studied in this paper is inherently different, since the work in [30,33] focuses on the case where each object has only one instance.…”
Section: D2 Nn Candidate Searchmentioning
confidence: 99%
“…Given a set of data points P and a set of query points Q in a ddimensional space, a spatial skyline query retrieves those points of P which are not dominated by any other point in P considering a set of derived spatial attributes, which may consider both spatial properties with respect to objects in Q (like distance [32][33][34] and direction [12]) and non-spatial attributes of P. Alternative skyline definitions have also been provided in the context of road networks [15,35].…”
Section: Related Workmentioning
confidence: 99%
“…Pei et al [23] show that NBA players may be ranked using skyline against their game-by-game statistics, where each player is an uncertain object and the game-by-game statistics of each player are regarded as the instances with the same probability to occur regarding each player (uncertain object). As demonstrated in [30], in many applications, the distances of an object from different facilities are important for the decision making. For example, in order to choose good observation points for forest fire management, we need to consider their distances to hydrology, roadways and fire points [37].…”
Section: Introductionmentioning
confidence: 99%