“…In these tasks, the standard mouse-based interaction techniques separate the 3D positional control, but there has been interest in advancing this for more integral interaction techniques. A popular method in 3D graphics is to use the mouse and ray-casting techniques (Van Emmerik, 1990;Schumacher and Bresson, 2010;Bresson and Schumacher, 2011), but this is not widely used in consumer based 3D audio production tools. Available 3D audio software tools, such as 3DC Lib in OpenMusic (Bresson and Schumacher, 2011), Spat library for Max (Carpentier, 2015), and Spatial Audio Workstation 1 , provide multiple 2D planes that represent the same 3D space, allowing users to compose and edit 3D audio trajectories.…”