Proceedings Visualization '99 (Cat. No.99CB37067) 1999
DOI: 10.1109/visual.1999.809903
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Spiraling Edge: fast surface reconstruction from partially organized sample points

Abstract: Many applications produce three-dimensional points that must be further processed to generate a surface. Surface reconstruction algorithms that start with a set of unorganized points are extremely time-consuming. Sometimes, however, points are generated such that there is additional information available to the reconstruction algorithm. We present Spiraling Edge, a specialized algorithm for surface reconstruction that is three orders of magnitude faster than algorithms for the general case. In addition to samp… Show more

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Cited by 13 publications
(12 citation statements)
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“…From the candidate points and points in the local Delaunay neighborhood, the triangulated surface is generated in the last step. A similar approach with more assumptions for the dataset is presented in [19].…”
Section: Explicit Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…From the candidate points and points in the local Delaunay neighborhood, the triangulated surface is generated in the last step. A similar approach with more assumptions for the dataset is presented in [19].…”
Section: Explicit Methodsmentioning
confidence: 99%
“…The Ball Pivoting Algorithm [19] is very simple and efficient in terms of memory requirement and computing resource consumption. Moreover, it is robust to noise and capable of handling real range scan data.…”
Section: Triangulated Explicit Methodsmentioning
confidence: 99%
“…近年来,随着三维测量设备的普及,对扫描结果进 行曲面重建已成为快速获取几何模型的一个关键步骤, 在虚拟训练、逆向工程等领域均具有重要的意义。过去 的几十年中,国内外很多研究者针对散乱数据的三角网 格曲面重建问题进行了广泛的研究,Hoppe等人 [1][2][3] 通过 采用抽取等值面的MC(Marching Cube,步进立方体) 算法来重建三角网格模型, 虽然自动化程度较高,但对于 曲面边界以及尖锐棱边部分的重建效果则不够理想。 Edelsbrunner [4] 等提出了α -shape的概念,通过删除四面 体凸包中其包围球或外接圆半径大于α 的四面体、 三角 形和边得到重建表面。该方法虽然能够有效地避免曲面 自交,但重建速度较慢。Crossno [5] …”
Section: 前言unclassified
“…A triangular mesh can be obtained from a particle system via Delaunay triangulation at each animation step [11]. A faster method is to take into account neighboring information given by the particle system [9]. More time can be saved by exploiting temporal coherence making the triangulation evolve with the particle system [28].…”
Section: Related Workmentioning
confidence: 99%