Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces 2019
DOI: 10.1145/3343055.3359719
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Spotlight on Off-Screen Points of Interest in Handheld Augmented Reality

Abstract: Navigating Augmented Reality (AR) environments with a handheld device often requires users to access digital contents (i.e. Points of Interests -POIs) associated with physical objects outside the field of view of the device's camera. Halo3D is a technique that displays the location of off-screen POIs as halos (arcs) along the edges of the screen. Halo3D reduces clutter by aggregating POIs but has not been evaluated. The results of a first experiment show that an enhanced version of Halo3D was 18% faster than t… Show more

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Cited by 8 publications
(8 citation statements)
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“…Visualization techniques for displaying large 2D information spaces on 2D displays are typically categorized into overview+detail views, focus+context views, and contextual views [11,24,31]. While overview+detail techniques use a second view (e.g., a miniature map [13]) to give an overview of the complete information landscape, focus+context techniques and contextual views visualize the information relative to the users' view.…”
Section: Off-screen Visualizationsmentioning
confidence: 99%
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“…Visualization techniques for displaying large 2D information spaces on 2D displays are typically categorized into overview+detail views, focus+context views, and contextual views [11,24,31]. While overview+detail techniques use a second view (e.g., a miniature map [13]) to give an overview of the complete information landscape, focus+context techniques and contextual views visualize the information relative to the users' view.…”
Section: Off-screen Visualizationsmentioning
confidence: 99%
“…Tasks in handheld AR often require users to interact with points of interest (POIs) in close vicinity [31], such as searching for AR content in an interactive exhibition or calling a collaborator's attention to a specific object. However, due to the device cameras' limited field of view (FOV), handheld AR displays can be compared to movable peepholes that only show a small portion of the AR content.…”
Section: Introductionmentioning
confidence: 99%
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“…• Les menus physiques reposent sur des objets physiques, dont l'ajout peut ne pas convenir à tous les contextes. Par exemple, ils ne sont pas adaptés aux environnements encombrés tels que les salles des machines ou les véhicules [19] et impliquent un environnement prédéfini n'autorisant pas l'interaction mobile [38]. • Même lorsqu'ils conviennent, les menus physiques ont un impact sur la spatialité de l'interface utilisateur car ils reposent sur des positions fixes spécifiques.…”
Section: Physicalité Des Menusunclassified
“…However, by projecting all the points, some Voronoi cells may be empty: these cells correspond to POIs not visible on screen that are located behind the camera, and whose projection are on screen. Coupled with an off-screen target localization technique like Halo3D [17], computing the Voronoi diagram for all the POIs in the environment could help users locate and select off-screen POIs. Focusing on the selection of POIs on screen as a first step, we calculate the Voronoi diagram only for POIs in front of users that are visible on screen inside the camera's field of view.…”
Section: Dynamic Voronoi For Handheld Armentioning
confidence: 99%