Proceedings of the 2011 Winter Simulation Conference (WSC) 2011
DOI: 10.1109/wsc.2011.6148079
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Spreadsheet based experiential learning environment for project management

Abstract: Research has demonstrated that people learn best when they are actively involved in the learning process. Games and simulations are especially effective as discovery learning approaches since they pull learners into the learning experience in interesting, fun and challenging ways. This article seeks to demonstrate the effective use of simulation and gaming technique in providing an engaging and high-energy approach to teaching the concepts and best practices of project management that will have practical and l… Show more

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Cited by 13 publications
(4 citation statements)
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“…E.g., "The objective of the game is for students to appreciate and experience the complexity of project management in an intense and yet exciting way." [33].…”
Section: Developing Specific Knowledge and Skillsmentioning
confidence: 99%
“…E.g., "The objective of the game is for students to appreciate and experience the complexity of project management in an intense and yet exciting way." [33].…”
Section: Developing Specific Knowledge and Skillsmentioning
confidence: 99%
“…The game enabled students to learn the impact of strategic decisions on other portions and players of the supply chain. A similar game was developed by Lee (2011), with the goal to make practitioners exercise the "science and art of making tradeoffs between schedule, scope, cost, and quality while solving project management problems". Padilla et al (2016) used two games that focused on learning the effects of changing input parameters of the model by immediately seeing the impacts on the outcomes of the simulation.…”
Section: State Of the Artmentioning
confidence: 99%
“…The earliest and perhaps most well-known game is the beer game, introduced in the early 1960s at MIT, based on work introduced in Forrester (1958). New games are being developed every day, for example (Costantino et al 2012;Lee 2011); most of these games likely do not make it to the literature. The Production and Operations Management Society (POMS) maintains a list of teaching simulations (2015), including (descriptions taken directly from the POMS site):…”
Section: 2mentioning
confidence: 99%