2019
DOI: 10.1016/j.tate.2019.06.015
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Standards, engagement, and Minecraft: Optimizing experiences in language teacher education

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Cited by 10 publications
(5 citation statements)
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“…In the light of the data obtained, it is seen that students enjoy doing Minecraft EDU coding activities, the process is fun and enjoyable, and it is an element that increases interest. The views obtained are in line with the views stated in the literature (Egbert & Borysenko, 2019;Sarıçam, 2019). On the other hand, it can be stated that the process was challenging for students when writing code using a textbased tool.…”
Section: Conclusion and Discussionsupporting
confidence: 87%
See 1 more Smart Citation
“…In the light of the data obtained, it is seen that students enjoy doing Minecraft EDU coding activities, the process is fun and enjoyable, and it is an element that increases interest. The views obtained are in line with the views stated in the literature (Egbert & Borysenko, 2019;Sarıçam, 2019). On the other hand, it can be stated that the process was challenging for students when writing code using a textbased tool.…”
Section: Conclusion and Discussionsupporting
confidence: 87%
“…In the literature review, studies in which Minecraft was used as a teaching tool among local resources are also limited. In the national and international resources found, Minecraft and Minecraft EDU games are generally used in STEAM and maker (Niemeyer & Gerber, 2015;Lane et al, 2017;Sarıçam, 2019), English language acquisition (Smolčec, Smolčec & Stevens, 2014;Uusi-Mäkelä, 2015;Lyngstad, 2017;Egbert & Borysenko, 2019), reading skills (Cipollone, Schiffer & Moffet, 2014;Jiménez-Porta & Díez-Martínez, 2018;Wilson & Rennie, 2019), mathematics teaching (Bos, Wilder, Cook & O'Donnell, 2014;Hultstrand, 2015), science (Short, 2012;Dias & Rosalen, 2014;Dezuanni, O'Mara & Beavis, 2015;Pusey & Pusey, 2016), engineering education (Shaw, La, Phillips & Reilly, 2014;Schafer, 2017). Studies in which coding or programming skills were measured (Balogh & Beszédes, 2013;Zorn, Wingrave, Charbonneau & LaViola, 2013;Da Silva, Oliveira & Martins, 2017;Kutay, 2020) were less common in the related literature.…”
Section: Minecraft Edu Example Lesson Screenshotmentioning
confidence: 99%
“…Beavis et al (2014) purport that the appropriation and adoption of digital games in educational contexts are often determined by factors like teachers' training, skills, resources, and the regulations of the educational system where they work. Egbert and Borysenko (2019) contended that few studies explore the use of Minecraft Education Edition in teacher education, which echoes Gabriel's (2016) statements on how teacher education programs need to include digital game-based learning in order to produce teachers that are competent at integrating digital games into their practice. This is also in line with the argument that the effort expended during the initial phases of acquiring a new behavior, such as using new technology, plays a crucial role in the process of acceptance (Al-Qeisi 2009;Venkatesh et al 2003).…”
Section: Teachers' Acceptance and Usage Of Technologymentioning
confidence: 96%
“…O uso do Minecraft na educação, e sua versão especializada, o Minecraft: Education Edition já tem sido objeto de pesquisas, reconhecido como um meio valioso para estudantes mostrarem sua criatividade e exercitarem sua compreensão através de seus mecanismos de construção de ambientes e estruturas [Sánchez-López;Pérez Rodríguez;Igado, 2019]. Estudos mostram que o uso de Minecraft na educação é emocionalmente cativante, fomentando o aprendizado e a colaboração entre estudantes [Näykki et al 2019], [Egbert & Borysenko 2019]. O Kahoot, apesar de ser menos famoso, também tem sido objeto de estudos.…”
Section: Revisão E Bibliometriaunclassified