2015
DOI: 10.1111/cgf.12721
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State of the Art in Artistic Editing of Appearance, Lighting and Material

Abstract: Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature-film, architecture and medical industries. Images with well-designed shading are an important tool for conveying information about the world, be it the shape and function of a CAD model, or the mood of a movie sequence. However, authoring this content is often a tedious task, even if undertaken by groups of highly-trained and experienced artists. Unsurprisingly, numerous me… Show more

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Cited by 42 publications
(37 citation statements)
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References 115 publications
(164 reference statements)
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“…An excellent survey is provided by Schmidt et al [2014]; here, we limit the discussion to editing of translucent objects.…”
Section: Materials Editingmentioning
confidence: 99%
“…An excellent survey is provided by Schmidt et al [2014]; here, we limit the discussion to editing of translucent objects.…”
Section: Materials Editingmentioning
confidence: 99%
“…We focus here on light field editing, and refer the reader to the excellent survey by Schmidt et al [10] for a more general discussion on visual content editing. Seitz and Kutulakos [11] performed edits such as painting and scissoring by creating a voxel-based representation of the light field to propagate the edits.…”
Section: Related Work A) Editing Toolsmentioning
confidence: 99%
“…Recently, Schmidt et al [SPN*14] compiled a comprehensive overview of artistic editing of appearance, lighting and material. One way to deliver fast updates is to relight a static scene.…”
Section: Related Workmentioning
confidence: 99%
“…While much work pushed consistent, progressive light transport for faster convergence [GKDS12, HPJ12, KD13], individual effects such as sharp caustics may still take a long time to converge. This is problematic during scene editing, since fast feedback is essential to an artist [SPN*14]. Previously, light editing approaches started the simulation anew, whenever a scene element changed.…”
Section: Introductionmentioning
confidence: 99%