2020
DOI: 10.1016/j.ijcci.2020.100197
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STEAM in Oulu: Scaffolding the development of a Community of Practice for local educators around STEAM and digital fabrication

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Cited by 41 publications
(26 citation statements)
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“…Kim [14] highlights the importance of digital fabrication tools such as parametric design software, 3D printers (additive manufacturing), and Computer numerical control (CNC) milling (subtractive manufacturing process) in architectural design education. Researchers explore the contribution of these techniques in STEM and STEAM education [15][16][17][18]. Digital fabrication techniques have gained popularity in educational environments all over the world, mainly due to the influential role of the Fabrication Laboratory (FabLab) from MIT [19], the makerspaces [20], and the rapid prototyping laboratories [21].…”
Section: Introductionmentioning
confidence: 99%
“…Kim [14] highlights the importance of digital fabrication tools such as parametric design software, 3D printers (additive manufacturing), and Computer numerical control (CNC) milling (subtractive manufacturing process) in architectural design education. Researchers explore the contribution of these techniques in STEM and STEAM education [15][16][17][18]. Digital fabrication techniques have gained popularity in educational environments all over the world, mainly due to the influential role of the Fabrication Laboratory (FabLab) from MIT [19], the makerspaces [20], and the rapid prototyping laboratories [21].…”
Section: Introductionmentioning
confidence: 99%
“…Based on various research studies that present various opinions about modifications to STEAM (Ata Aktürk & Demircan, 2017;Badmus, 2018;Clapp et al, 2019;Conradty & Bogner, 2018Cook & Bush, 2018;Costantino, 2018;DeJarnette, 2018;Doyle, 2019;Milara et al, 2020;Ridwan et al, 2017;Rolling, 2016;Sawangmek, 2019), and also their implementation in the ECE curriculum through thematic play-based learning (Ali et al, 2018;Fesseha & Pyle, 2016;Jay & Knaus, 2018;Keung & Cheung, 2019;Keung & Fung, 2020;Wong et al, 2011). This research focuses on the study of how the process of developing integrative thematic play activities containing STEAM content in ECE education units, as well as seeing the impact of modifying STEAM to R-SLAMETS in field implementation.…”
Section: Introductionmentioning
confidence: 99%
“…Previous research in the area focuses heavily on the possibilities and challenges of integrating digital fabrication into the education of children (i.e. [3,[9][10][11][12]14]), however there is also research advocating viewing making through the lens of culture and power in order to ensure equal opportunities for marginalized or disadvantaged groups [15]. Previous FabLearn papers have touched upon marginalized groups for example by exploring for example making meaningful making with refugees [5], and refugee children [8] and explored the possibilities of FabLabs with underprivileged young adults [13].…”
Section: Introductionmentioning
confidence: 99%