2014
DOI: 10.1111/add.12552
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Stepping up the game

Abstract: substance use disorders [3], high rates of comorbidity [15,16] and a lag in the evaluation of treatments relative to practice [17].The proposed criteria will require refinement Petry and colleagues [3] note that the criteria should be subject to systematic investigation and empirical validation. Future research may indicate that the diagnostic threshold fails to differentiate non-dependent from dependent use [16], that some criteria do not add to diagnostic accuracy [18] or that some criteria are more central… Show more

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Cited by 7 publications
(7 citation statements)
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“…For example, specifying ‘excessive’ when describing gaming that leads to adverse consequences may not be necessary when extreme use is implied, and ‘excessive’ is a somewhat complex word that increases the reading level substantially. We agree with Goudriaan that assessing frequency and intensity of gaming is important, but similarly to the diagnosis of alcohol use disorders, frequency and quantity may be more useful in the context of brief screening tools than diagnosis, because time spent gaming is influenced by multiple factors (e.g. free time) that may not relate directly to problems that arise from gaming.…”
Section: Declaration Of Interestssupporting
confidence: 72%
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“…For example, specifying ‘excessive’ when describing gaming that leads to adverse consequences may not be necessary when extreme use is implied, and ‘excessive’ is a somewhat complex word that increases the reading level substantially. We agree with Goudriaan that assessing frequency and intensity of gaming is important, but similarly to the diagnosis of alcohol use disorders, frequency and quantity may be more useful in the context of brief screening tools than diagnosis, because time spent gaming is influenced by multiple factors (e.g. free time) that may not relate directly to problems that arise from gaming.…”
Section: Declaration Of Interestssupporting
confidence: 72%
“…All commentators concurred that conceptual confusion has hindered study of this condition. Unfortunately, the name ‘internet gaming disorder’ introduced into the DSM‐5 appears to hold potential for creating further misunderstandings.…”
Section: Declaration Of Interestsmentioning
confidence: 99%
“…Petry and colleagues [5••, 6••] established guidelines based on nine potential criteria for IGD, as well as their underlying significance; offered a common method to assess the condition via these nine This article is part of the Topical Collection on Technology and Addiction * Olatz Lopez-Fernandez olatz.lopez@uclouvain.be; lopez.olatz@gmail.com items, with a conservative cutoff point of five; and translated the guidelines into ten languages to facilitate crosscultural studies. Researchers in the field of behavioral addictions immediately expressed their opinion [7][8][9][10][11][12], with their main concerns about IGD focused on the proposed criteria (e.g., on symptomatology such as preoccupation or withdrawal, the frequency or intensity of gaming, or the wording of items). Thus, a new debate in the field of IA arose.…”
Section: Introductionmentioning
confidence: 99%
“…Thus, a new debate in the field of IA arose. On one hand, the dissemination of IGD criteria in several languages, which has been valuable in promoting the global study of this phenomenon [7], and the attempts to generate more consistency in IGD research generally are considered achievements [8]. On the other hand, however, some experts argue that the new DSM-5 criteria add confusion rather than consensus [9][10][11][12] and do not help in overcoming the difficulties related to the definition and recognition of this disorder.…”
Section: Introductionmentioning
confidence: 99%
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