2019
DOI: 10.7202/1065650ar
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Stimulation de la présence et des états affectifs par l’imagerie mentale

Abstract: Le 24 février 2007, en Chine, un homme de 26 ans (souffrant d'obésité) est décédé devant son écran d'ordinateur après avoir joué sans répit à des jeux vidéo sur Internet, pouvait-on lire dans un article du quotidien China Daily. [1] Bien que le phénomène de la dépendance dont souffrait l'homme est relativement connu, les causes exactes qui la créent sont beaucoup moins évidentes. Néanmoins, une notion revient souvent lorsque vient le temps de comprendre l'obsession de certains joueurs envers des univers virtue… Show more

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Cited by 3 publications
(3 citation statements)
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“…Mental imagery, or imagery, is «a processing mode in which multisensory information is represented in a gestalt form in working memory» [15] (p. 473). The more realistic the elaborated mental images are, the more the sense of presence is reinforced [16]. This heightened sense of presence from a remote place, in turn, might generate enjoyable experiences that encourage individuals to travel more.…”
Section: Introductionmentioning
confidence: 99%
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“…Mental imagery, or imagery, is «a processing mode in which multisensory information is represented in a gestalt form in working memory» [15] (p. 473). The more realistic the elaborated mental images are, the more the sense of presence is reinforced [16]. This heightened sense of presence from a remote place, in turn, might generate enjoyable experiences that encourage individuals to travel more.…”
Section: Introductionmentioning
confidence: 99%
“…Communication technologies, particularly those underpinned by the internet (e.g., chat rooms, online communities, videos, virtual realities), enable the creation of this sense of presence. In fact, it is well known that tourism behavior is impacted by these technologies as they facilitate tourists' access to destination experiments [7,16] and alter the way of creating tourism experiences by offering customers a unique virtual tour experience of a specific destination [8]. Consequently, in addition to e-tourism, the tourism sector has developed marked interest in immersive VR experiences [9] to stimulate prospective tourists' mental imagery and foster positive attitudes towards a tourist destination.…”
Section: Introductionmentioning
confidence: 99%
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