2008
DOI: 10.1007/978-3-540-78499-9_4
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Stochastic Games with Lossy Channels

Abstract: Abstract. We consider turn-based stochastic games on infinite graphs induced by game probabilistic lossy channel systems (GPLCS), the game version of probabilistic lossy channel systems (PLCS). We study games with Büchi (repeated reachability) objectives and almost-sure winning conditions. These games are pure memoryless determined and, under the assumption that the target set is regular, a symbolic representation of the set of winning states for each player can be effectively constructed. Thus, turn-based sto… Show more

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Cited by 17 publications
(18 citation statements)
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“…It is of course possible to consider 2-player stochastic games on arenas generated by probabilistic LCS's: this question was studied first in [14] and later in [2,19]. We proceed as in Sect.…”
Section: Two-player Stochastic Gamesmentioning
confidence: 99%
See 1 more Smart Citation
“…It is of course possible to consider 2-player stochastic games on arenas generated by probabilistic LCS's: this question was studied first in [14] and later in [2,19]. We proceed as in Sect.…”
Section: Two-player Stochastic Gamesmentioning
confidence: 99%
“…For WSTS's, a generic computability result for a fragment of the μ-language we consider is briefly mentioned in [63]. Our applications to well-structured transition systems generalize results from [2,5,65,72,73] that rely on more ad-hoc proofs of convergence.…”
Section: Introductionmentioning
confidence: 99%
“…3.2 where the asymmetry appears: upward-closed sets have a finite basis (on which one can base algorithms), while downward-closed sets do not. 2 …”
Section: The Question Whether For Semilinear X and Y Postmentioning
confidence: 99%
“…Many variations are possible, motivated by different situations. We refer to [3,41,9,10,2,4] for results on such games.…”
Section: Theorem 83mentioning
confidence: 99%
“…The reason for considering infinite-state games is that many recent works study various algorithmic problems for games over classical automata-theoretic models, such as pushdown automata [15,16,17,14,9,8], lossy channel systems [3,2], one-counter automata [7,5,6], or multicounter automata [18,11,10,21,12,4], which are finitely representable but the underlying game graph is infinite and sometimes even infinitelybranching (see, e.g., [11,10,21]). Since the properties of finite-state games do not carry over to infinite-state games in general (see, e.g., [20]), the above issues need to be revisited and clarified explicitly, which is the main goal of this paper.…”
mentioning
confidence: 99%