Collaboration in Creative Design 2016
DOI: 10.1007/978-3-319-29155-0_9
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STORYPLY: Designing for User Experiences Using Storycraft

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Cited by 15 publications
(6 citation statements)
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“…This method was first developed through a review of literature and the authors' experiences. It was then further refined through workshops to become STORYPLY (Atasoy and Martens, 2016), a sequential process to facilitate the generation of conceptual design with input from both "business people" and "creatives". While shown to be a useful tool in communicating to a range of stakeholders, we suggest that STORYPLY is not designed in a way that intends to help designers understand links between the theoretical attributes of UX and their practices.…”
Section: Storyboarding As Representation Of Uxmentioning
confidence: 99%
“…This method was first developed through a review of literature and the authors' experiences. It was then further refined through workshops to become STORYPLY (Atasoy and Martens, 2016), a sequential process to facilitate the generation of conceptual design with input from both "business people" and "creatives". While shown to be a useful tool in communicating to a range of stakeholders, we suggest that STORYPLY is not designed in a way that intends to help designers understand links between the theoretical attributes of UX and their practices.…”
Section: Storyboarding As Representation Of Uxmentioning
confidence: 99%
“…Tujuan dari tahapan ini yaitu bagaimana cara agar tujuan produk dan kebutuhan pengguna dapat dipenuhi. Cara untuk memetakan kebutuhan user dengan jelas yaitu menggunakan user journey map dengan tujuan memvisualisasikan langkah-langkah yang diambil oleh pengguna untuk membayangkan peristiwa dan interaksi dalam sebuah proses [16]. Gambaran perjalanan atau pengalaman pengguna pada user journey map yang dibuat diadopsi dari hasil survey dan wawancara pada analisis fenomenologis.…”
Section: Scopeunclassified
“…The focus of design nowadays has shifted from designing artefacts towards designing for experience [37], which allows designers to take the impact of design on people into account. It refers to the aspects such as user experience, emotions, values, etc.…”
Section: Related Workmentioning
confidence: 99%