2018
DOI: 10.3390/ijgi7030123
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Storytelling in Interactive 3D Geographic Visualization Systems

Abstract: The objective of interactive geographic maps is to provide geographic information to a large audience in a captivating and intuitive way. Storytelling helps to create exciting experiences and to explain complex or otherwise hidden relationships of geospatial data. Furthermore, interactive 3D applications offer a wide range of attractive elements for advanced visual story creation and offer the possibility to convey the same story in many different ways. In this paper, we discuss and analyze storytelling techni… Show more

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Cited by 35 publications
(24 citation statements)
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“…Potential uses of 3D topographic visualization beyond its basic ability to support navigation and orientation applications, as suggested in Ref. [21] with a game engine platform, could be further exploited to support storytelling and narrative cartography in order to "ground stories in real places" [38] or to map "real-life" stories [39].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Potential uses of 3D topographic visualization beyond its basic ability to support navigation and orientation applications, as suggested in Ref. [21] with a game engine platform, could be further exploited to support storytelling and narrative cartography in order to "ground stories in real places" [38] or to map "real-life" stories [39].…”
Section: Discussionmentioning
confidence: 99%
“…Animation and motion effects were also added to 3D visualization platforms [20]. Three-dimensional geospatial data visualization can be delivered by map producers to a large audience in more captivating and intuitive ways using an interactive storytelling approach [21]. User interactions, animation, and motion effects, first person view capability, and possibilities of for use as a platform for interactive storytelling 3D visualization can be realized using game engines.…”
Section: D Geospatial Data Visualizationmentioning
confidence: 99%
“…setting, atmosphere, points of view, and character) and user engagement (i.e. attraction, affection, interaction, comeback) to convey the same story in many different ways (Thöny et al 2018). Applying games technology to geo-virtual environment can create more interactive and realistic learning environments that offer "high levels of engagement and knowledge formation" for non-expert users (Germanchis et al 2004).…”
Section: Augmented Reality Gamificationmentioning
confidence: 99%
“…This free, exploratory mode is the highest form of the 5 types of interactive story [50]. Relatedly, the cinematic storyboard has been categorized into linear, decision-based, circular and open types [24]. Another of Cartwright's metaphors, the 'Guide', could be employed to insert narrative navigation guidance, while maintaining open exploration capability [9].…”
Section: Initial Thoughtsmentioning
confidence: 99%
“…Storyboarding, a visual planning tool often used in cinema [7], has been adapted in geospatial science and HCI [21][22][23][24]. More directly, we may look to comic strips and their use of static frames to create narratives.…”
mentioning
confidence: 99%