2016
DOI: 10.1007/978-3-319-46152-6_19
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Storytelling in Serious Games

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Cited by 16 publications
(11 citation statements)
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References 34 publications
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“…In this case, the game environment is like a theater stage, and game characters and the game player(s) are the actors (Dörner et al, 2016). Stories and storytelling are critical components of serious games and play essential roles in connecting the serious context with other gameplay elements (Kampa et al, 2016). They also help in “evoking emotion and facilitating immersion in a game” (Dörner et al, 2016, p. 47).…”
Section: Applied Methods In the Design Of Melamentioning
confidence: 99%
“…In this case, the game environment is like a theater stage, and game characters and the game player(s) are the actors (Dörner et al, 2016). Stories and storytelling are critical components of serious games and play essential roles in connecting the serious context with other gameplay elements (Kampa et al, 2016). They also help in “evoking emotion and facilitating immersion in a game” (Dörner et al, 2016, p. 47).…”
Section: Applied Methods In the Design Of Melamentioning
confidence: 99%
“…As such, the cover design of the cards also took on a medieval look and theme. A story line (Supporting Information) was also used to complement the medieval theme as stories were found to help provide meaningful correlation to the learning objectives and context …”
Section: The Gamementioning
confidence: 99%
“…levels or days in-game, quests or tasks to complete, mini-games included, characters that appear, and even solutions or hints to solve game's challenges); purpose of each part of the game; additional information about the context of the topic the game is about (this can be used to raise a discussion with students after playing or to provide further information to complement and complete the content of the game); instructions for students; a list of frequently asked questions when applying the game, and so on. Some examples from literature where a manual has been provided to educators when applying games in class to support their tasks include [14] or [15].…”
Section: Games Application In Classmentioning
confidence: 99%