STRATEGI PEMASARAN DALAM MEMPERTAHANKAN EKSISTENSI BISNIS OLEH-OLEH KHAS LOMBOK DITENGAH PANDEMI COVID 19 ( Studi Kasus Pada Toko Oleh-Oleh Sasak Maiq)
Abstract:This study aims to determine the marketing strategy implemented by Sasak Maiq SMEs during the Covid 19 pandemic, especially related to the marketing mix. This study uses a qualitative method, namely a case study that produces descriptive data set out in words. Sources of data in this study using purposive sampling and data collection techniques in this study the authors made a direct visit to UKM Sasak Maiq to conduct personal interviews with the main director, employees and several consumers. The strategy car… Show more
“…Hasil penelitian ini didukung oleh (Fatmaningrum et al, 2020), (Gunarsih et al, 2021), (Khanisa et al, 2022), (Septika et al, 2022), (Ilhamalimy & Mahaputra, 2020) dan (Selvia et al, 2022). Yang meneliti pengaruh kualitas produk dan citra merek terhadap keputusan pembelian minuman frestea, dimana penelitian ini bertujuan untuk mengetahui pengaruh kualitas produk dan citra merek terhadap keputusan pembelian minuman frestea.…”
Section: Pengaruh Kualitas Produk Terhadap Keputusan Pembelianunclassified
“…Hasil penelitian ini didukung oleh oleh (Fatmaningrum et al, 2020), (Gunarsih et al, 2021), (Khanisa et al, 2022), (Septika et al, 2022), (Ilhamalimy & Mahaputra, 2020), (Putra et al, 2021), (Rafqi Ilhamalimy & Ali, 2021 dan (Selvia et al, 2022)…”
Section: Pengaruh Harga Kualitas Produk Dan Citra Merek Terhadap Kepu...unclassified
Technological developments are increasingly rapid and market competition is increasingly high in Indonesia, which is being flooded with competition from various types of smartphone brands. This can be seen by the increasing number of new smartphone products with a number of brilliant innovations. In the business world, the higher the competition, the higher the marketing strategies implemented by a number of industries and companies at the global level. The aim of this research is to determine the influence of price, product quality and brand image on purchasing decisions for Samsung smartphone products, either partially or simultaneously. Descriptive quantitative research method with a sample size of 97 people. Data analysis was carried out using SPSS Statistical Program for Social Sciences 2.7. The research results found that partially price had a positive and significant effect on purchasing decisions Samsung smartphone, partially product quality had a positive and significant effect on purchasing decisions Samsung smartphone, partially brand image had a positive and significant effect on purchasing decisions Samsung smartphone. Then simultaneously price, product quality and brand image have a positive and significant effect on purchasing decisions Samsung smartphone.
“…Hasil penelitian ini didukung oleh (Fatmaningrum et al, 2020), (Gunarsih et al, 2021), (Khanisa et al, 2022), (Septika et al, 2022), (Ilhamalimy & Mahaputra, 2020) dan (Selvia et al, 2022). Yang meneliti pengaruh kualitas produk dan citra merek terhadap keputusan pembelian minuman frestea, dimana penelitian ini bertujuan untuk mengetahui pengaruh kualitas produk dan citra merek terhadap keputusan pembelian minuman frestea.…”
Section: Pengaruh Kualitas Produk Terhadap Keputusan Pembelianunclassified
“…Hasil penelitian ini didukung oleh oleh (Fatmaningrum et al, 2020), (Gunarsih et al, 2021), (Khanisa et al, 2022), (Septika et al, 2022), (Ilhamalimy & Mahaputra, 2020), (Putra et al, 2021), (Rafqi Ilhamalimy & Ali, 2021 dan (Selvia et al, 2022)…”
Section: Pengaruh Harga Kualitas Produk Dan Citra Merek Terhadap Kepu...unclassified
Technological developments are increasingly rapid and market competition is increasingly high in Indonesia, which is being flooded with competition from various types of smartphone brands. This can be seen by the increasing number of new smartphone products with a number of brilliant innovations. In the business world, the higher the competition, the higher the marketing strategies implemented by a number of industries and companies at the global level. The aim of this research is to determine the influence of price, product quality and brand image on purchasing decisions for Samsung smartphone products, either partially or simultaneously. Descriptive quantitative research method with a sample size of 97 people. Data analysis was carried out using SPSS Statistical Program for Social Sciences 2.7. The research results found that partially price had a positive and significant effect on purchasing decisions Samsung smartphone, partially product quality had a positive and significant effect on purchasing decisions Samsung smartphone, partially brand image had a positive and significant effect on purchasing decisions Samsung smartphone. Then simultaneously price, product quality and brand image have a positive and significant effect on purchasing decisions Samsung smartphone.
“…Olahan oleh-oleh hasil UMKM dapat berupa aneka olahan asli Indonesia, sebagai contoh sagu, olahan kue kering maupun basah, cemilan, manisan, dan asinan, serta minuman khas yang berbeda beda di setiap wilayah Indonesia [4]. Terdapat juga beberapa oleh-oleh berupa barang, yaitu kain songket, batik dan lain sebagainya.…”
The contribution of UMKM to the Indonesian economy has a major role in increasing economic growth in Indonesia. The development of UMKM in Indonesia has always been a special concern of many Indonesian citizens, including the government itself. Therefore, we conducted this research with the hope that the resulting product can provide solutions according to the needs and desires of users. This research focuses on system development for marketing UMKM products by designing UI and UX using the Design Thinking method. This Design Thinking method is a comprehensive thinking process that focuses on finding solutions with an empathetic process for a particular human-centered need. This method has 5 stages, namely Empathize, Define, Ideate, Prototype, and Testing. The testing method used is the SUS (System Usability Scale) method. System recommendations built in the form of a prototype using the Figma application. The feature that distinguishes this application from other applications is the AR feature to clearly see the product to be purchased. In addition, users can also choose souvenirs typical of an area by pressing directly from the interactive map provided. The prototype that was built was successfully tested on 10 respondents with an application prototype worth 87.
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