“…As with the pedagogic dimension, design considerations should address and reflect upon design frameworks, models, and theories. Evaluators can then obtain new insights by reflecting upon the game and immersive mechanics as individual parts of an artifact (e.g., Lim et al, 2013), for example, by using design science research (Gregor & Jones, 2007;Peffers, Tuunanen, Rothenberger, & Chatterjee, 2008;Pries-Heje & Baskerville, 2008), Gestalt theory (Chang, Dooley, & Tuovinen, 2002), or theories of participatory design (Kensing & Blomberg, 1998). For example, evaluators can interpret design considerations by asking which theories of design can be applied to the game, who designed the game, how the design approach shaped the game's architecture, and what could be done better.…”