Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition 2015
DOI: 10.1145/2757226.2757238
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Strategies for Embodied Design

Abstract: In this paper, we investigate the value and challenges of observing movement experience in embodied design. We interviewed three design researchers selected from a CHI2014 panel on designing for the experiential body. For each designer, we analyzed a publication describing their process of observing movement experience. By analyzing the interviews and publications, we studied how these researchers observe movement and how they articulate it in their design process. From our study, we contribute a set of techni… Show more

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Cited by 45 publications
(18 citation statements)
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“…Unlike in journalism, digital creativity support tools have been implemented for professionals in other creative industries such as the performing arts, music, and film and television (e.g. [1]). Examples of the digital support include Sto-ryCrate, a collaborative editing tool developed to drive users' creative workflows within a location-based television production environment [5] and Trigger Shift, which appropriated information technologies into performance art in theatre [18].…”
Section: Related Work In Digital Creativity Supportmentioning
confidence: 99%
“…Unlike in journalism, digital creativity support tools have been implemented for professionals in other creative industries such as the performing arts, music, and film and television (e.g. [1]). Examples of the digital support include Sto-ryCrate, a collaborative editing tool developed to drive users' creative workflows within a location-based television production environment [5] and Trigger Shift, which appropriated information technologies into performance art in theatre [18].…”
Section: Related Work In Digital Creativity Supportmentioning
confidence: 99%
“…Our research undertakes a researchthrough-design approach [51] following these principles, in which we consider intimacy and subtlety as key elements in designing for kinesthetic awareness. Moreover, our design method is based on attempts to articulate lived experience while acknowledging the inherent challenge and difficulty [9].…”
Section: Background Designing (For+through) Bodily Experiencesmentioning
confidence: 99%
“…These motion analysis measures show how different participants are treating the task when using the more congruent controller. Unlike the previous studies, the current results speak to the importance of looking into real time task planning and execution and showcase a paradigm in observing movements in developing embodied design [21]. The equivalence on the performance measures does not necessarily speak to the ongoing differences in the users' minds.…”
Section: Resultsmentioning
confidence: 53%