The goal of this research is to identify 3D geometric boundaries in a set of 2D photographs of a static indoor scene under unknown, changing lighting conditions. A 3D geometric boundary is a contour located at a 3D depth discontinuity or a discontinuity in the surface normal. These boundaries can be used effectively for reasoning about the 3D layout of a scene. To distinguish 3D geometric boundaries from 2D texture edges, we analyze the illumination subspace of local appearance at each image location. In indoor time-lapse photography and surveillance video, we frequently see images that are lit by unknown combinations of uncalibrated light sources. We introduce an algorithm for semi-binary non-negative matrix factorization (SBNMF) to decompose such images into a set of lighting basis images, each of which shows the scene lit by a single light source. These basis images provide a natural, succinct representation of the scene, enabling tasks such as scene editing (e.g., relighting) and shadow edge identification
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AbstractThe goal of this research is to identify 3D geometric boundaries in a set of 2D photographs of a static indoor scene under unknown, changing lighting conditions. A 3D geometric boundary is a contour located at a 3D depth discontinuity or a discontinuity in the surface normal. These boundaries can be used effectively for reasoning about the 3D layout of a scene. To distinguish 3D geometric boundaries from 2D texture edges, we analyze the illumination subspace of local appearance at each image location. In indoor time-lapse photography and surveillance video, we frequently see images that are lit by unknown combinations of uncalibrated light sources. We introduce an algorithm for semi-binary nonnegative matrix factorization (SBNMF) to decompose such images into a set of lighting basis images, each of which shows the scene lit by a single light source. These basis images provide a natural, succinct representation of the scene, enabling tasks such as scene editing (e.g., relighting) and shadow edge identification.