2014
DOI: 10.1111/1541-4329.12034
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Student‐Centered and Dynamic Interfaces that Enrich Technical Learning for Online Science Learners: A Review of the Literature

Abstract: Communicating complex scientific and technical information presents a challenge for food science educators. The most efficient learning occurs when all senses are engaged, one reason that many educators believe that scientific principles are best taught with hands-on laboratory experiences. Today there are many challenges to the continuation of these "wet labs" including the cost of building the labs as well as equipment, materials, and personnel to run them. Many current e-learning technologies are based on 2… Show more

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Cited by 1 publication
(3 citation statements)
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“…It can be argued that the issue of gamification is a multidisciplinary subject [5] and in order to achieve success in this field, organization managers, computer engineers and educational sciences experts should have an interactive cooperation to preserve vital standards of the organization in the brand-new gamified environment. Actually, computer engineers should deal with data requirements such as: massive data processing, fast data processing, generating appropriate environments (in terms of appearance and infrastructure), etc.…”
Section: The Challenges Of Gamificationmentioning
confidence: 99%
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“…It can be argued that the issue of gamification is a multidisciplinary subject [5] and in order to achieve success in this field, organization managers, computer engineers and educational sciences experts should have an interactive cooperation to preserve vital standards of the organization in the brand-new gamified environment. Actually, computer engineers should deal with data requirements such as: massive data processing, fast data processing, generating appropriate environments (in terms of appearance and infrastructure), etc.…”
Section: The Challenges Of Gamificationmentioning
confidence: 99%
“…In this category of challenges we facing with one of the most important issues, and this is the cultural situation of organization [5] as well as other problem is that in the organization environment in which we intend to convert it into a gamification environment high-ranking officials and people should be familiar with the concept gamification. Most people when hear the word game feel that their subordinates will be away from their normal work and pay to play [2] and against this changing environment will resist and It is important to remind them that We're going to change the environment, cause users to be more internally motivated to do serious work…”
Section: A the First Challenge Administrators And Usersmentioning
confidence: 99%
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