2018
DOI: 10.1177/1356336x18769220
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Student game-play performance in invasion games following three consecutive hybrid Sport Education seasons

Abstract: This study was the first to examine game performance according to the tactical structures of invasion games throughout three consecutive model-based units. Twenty-six seventh grade students participated in three Sport Education seasons (basketball, handball, and football) taught through the tactical framework Invasion Games Competence model. Team membership remained the same throughout the three seasons and pre- and post-test game-play of three-a-side games involving the same opponent teams was assessed. Measu… Show more

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Cited by 18 publications
(24 citation statements)
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“…Thus, according to Práxedes et al [30], for helping to young players with a low level of sporting skill, it is essential to carry out situations involving less tactical complexity (e.g., 3 vs. 1 or 4 vs. 2) in order to favor adequate learning. Having these results in mind, PE teachers can use invasion games for this due to the fact that these kind of games are able to measure not only decision-making, but also skill execution, avoiding the rejection of gifted children by maturity biases [36].…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…Thus, according to Práxedes et al [30], for helping to young players with a low level of sporting skill, it is essential to carry out situations involving less tactical complexity (e.g., 3 vs. 1 or 4 vs. 2) in order to favor adequate learning. Having these results in mind, PE teachers can use invasion games for this due to the fact that these kind of games are able to measure not only decision-making, but also skill execution, avoiding the rejection of gifted children by maturity biases [36].…”
Section: Discussionmentioning
confidence: 99%
“…Traditionally, these children have been trained in a traditional way for both PE teachers and researchers [24]. Nevertheless, new trends are pushing other evaluation methods focused on a multidimensional evaluation [12] with invasion games as a suitable way to conduct this process in a school context [36].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…This design (play-discuss-play) had a positive effect on students' decision-making, skill execution, support and game involvement but not on technical skill tests (in isolation). In this context, Farias, Mesquita, and Hastie (2019) [13] emphasized the use of guidance-based strategies to create effective instructional interactions (e.g., peer-to-peer teaching approach). The verbal interaction sequences were solicited by questioning episodes.…”
Section: The Effect Of Play-discuss-play On Game Performance and Gamementioning
confidence: 99%
“…(2) The teacher usually assumes a facilitating role [12], and as facilitator, his or her role is to encourage and support the appropriation of the learning process by students. (3) Students are explicitly invited to learn from other students and to educate them through peer or small group teaching [13] and peer-to-peer working groups based on complementary interests or levels of performance [14,15]. 4The teacher prompts students to reflect thoughtfully and creatively and challenges them to find solutions to problems they encounter [16]; in this context a current recommendation for student-centered design, for example, is that the teacher use the "questioning" tool [17,18] and debate of ideas [19].…”
Section: Introductionmentioning
confidence: 99%