2016
DOI: 10.1016/j.sbspro.2016.02.016
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Students’ Psychological Characteristics as Factor of Effective Acquisition of Visual Information in E-learning

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Cited by 11 publications
(10 citation statements)
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“…Gamification is the application of game components in supporting the different elements of the learning process (Kulpa, 2017). Some of the popular game components that can be used include animation, rewards, challenges and competitions, avatars and progress (Kostromina & Gnedykh, 2016;Domínguez et al, 2013;Kulpa, 2017;Baxter, Holderness & Wood, 2016). Studies have shown that these components have great effects on student's motivations towards the usage of the e -learning environment (Domínguez et al, 2013).…”
Section: Gamification In the Context Of Learning Processmentioning
confidence: 99%
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“…Gamification is the application of game components in supporting the different elements of the learning process (Kulpa, 2017). Some of the popular game components that can be used include animation, rewards, challenges and competitions, avatars and progress (Kostromina & Gnedykh, 2016;Domínguez et al, 2013;Kulpa, 2017;Baxter, Holderness & Wood, 2016). Studies have shown that these components have great effects on student's motivations towards the usage of the e -learning environment (Domínguez et al, 2013).…”
Section: Gamification In the Context Of Learning Processmentioning
confidence: 99%
“…Studies have shown that these components have great effects on student's motivations towards the usage of the e -learning environment (Domínguez et al, 2013). The information presented visually using these components is shown to be influential for the learning process of the students (Kostromina & Gnedykh, 2016;Loughrey & O'Broin, 2017). However, it is also pointed out that aside from using the known components of the game in the learning process, the efficient usage of elearning environment also depends on the self -discipline of the learners (Gorbunovs, Kapenieks & Cakula, 2016).…”
Section: Gamification In the Context Of Learning Processmentioning
confidence: 99%
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“…Conversely, for smart devices, GA schemes are more preferable over TA schemes due to their heavily graphicoriented nature [2]. In addition, it has been proven by several psychological studies [3] that human can recall visual images easily than texts or alphanumeric characters. Again, no additional hardware is required for operating many of these schemes.…”
Section: Introductionmentioning
confidence: 99%
“…Similar to Budiningsih, individual student characteristics influence the teachers' respond in learning process (Peeters, De Backer, Kindekens, Triquet, & Lombaerts, 2016). Furthermore, identifying every student's characteristics and any influencing factor may help the teachers to provide more effective learning process (Kostromina & Gnedykh, 2016).…”
Section: Introductionmentioning
confidence: 99%