2012
DOI: 10.1016/j.compedu.2012.06.002
|View full text |Cite
|
Sign up to set email alerts
|

Studying the effectiveness of multi-user immersive environments for collaborative evaluation tasks

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
16
0
4

Year Published

2015
2015
2021
2021

Publication Types

Select...
5
4

Relationship

0
9

Authors

Journals

citations
Cited by 51 publications
(20 citation statements)
references
References 29 publications
0
16
0
4
Order By: Relevance
“…In Massively Multiplayer Online (MMO) platforms like Second Life and Multiuser Online Learning (MMOL) platforms users are represented by avatars that interact in a shared 3D space, giving them awareness of each other's actions [19]. Research indicates that teachers trained on these types of platforms exhibit greater use of recognized teaching standards than teachers trained through face-to-face methods [20] as well as increases in their teaching self-efficacy [21].…”
Section: Journal Of Childhood and Developmental Disorders Issn 2472-1786mentioning
confidence: 99%
“…In Massively Multiplayer Online (MMO) platforms like Second Life and Multiuser Online Learning (MMOL) platforms users are represented by avatars that interact in a shared 3D space, giving them awareness of each other's actions [19]. Research indicates that teachers trained on these types of platforms exhibit greater use of recognized teaching standards than teachers trained through face-to-face methods [20] as well as increases in their teaching self-efficacy [21].…”
Section: Journal Of Childhood and Developmental Disorders Issn 2472-1786mentioning
confidence: 99%
“…Algumas pesquisas estudaram a efetividade no uso destes ambientes e apontam resultados interessantes e que descrevem os pontos motivacionais para o uso destas tecnologias ( [16], [14] e [7]), que são:…”
Section: Contextualizaçãounclassified
“…Estes Mundos Virtuais Educacionais, também denominados como metaversos, possibilitam a imersão do aprendiz através de visualização tridimensional (3D) e representação dos utilizadores por meio de avatares digitais em ambientes como salas de aula, laboratórios, congressos, jogos e diferentes contextos ainda não explorados ( [14], [19], [31] e [35]). …”
Section: Introductionunclassified
“…Por otra parte, Lorenzo et al (2012) reportaron de un estudio experimental de evaluación colaborativa en un entorno de plataformas de aprendizaje en línea masivamente multiusuario (MMOL por sus siglas en inglés), utilizando un prototipo de plataforma 3D MMOL construido en un espacio interactivo. El espacio se utilizó con el propósito de recrear un escenario adecuado para una experiencia colaborativa de evaluación de objetos de aprendizaje, haciendo uso del instrumento en línea de revisión de objetos de aprendizaje (LORI por sus siglas en inglés), que se sustenta en un modelo de participación convergente (CPM por sus siglas en inglés).…”
Section: Sistemas De Gestión a Distanciaunclassified