2007 IEEE Symposium on Visual Analytics Science and Technology 2007
DOI: 10.1109/vast.2007.4389026
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Sunfall: A Collaborative Visual Analytics System for Astrophysics

Abstract: Abstract. Computational and experimental sciences produce and collect ever-larger and complex datasets, often in large-scale, multi-institution projects. The inability to gain insight into complex scientific phenomena using current software tools is a bottleneck facing virtually all endeavors of science. In this paper, we introduce Sunfall, a collaborative visual analytics system developed for the Nearby Supernova Factory, an international astrophysics experiment and the largest data volume supernova search cu… Show more

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Cited by 6 publications
(6 citation statements)
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References 13 publications
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“…Garg et al [162] describe a visual analytic framework which uses logic programming as the underlying computing machinery to encode the relations as rules and facts and compute with them. Chen et al [95], Brennan et al [99] and Aragon et al [163] proposed three frameworks for collaborative visual analytics with different focuses. However, these frameworks were designed for a specific domain/problem or data type.…”
Section: ) Infrastructurementioning
confidence: 99%
“…Garg et al [162] describe a visual analytic framework which uses logic programming as the underlying computing machinery to encode the relations as rules and facts and compute with them. Chen et al [95], Brennan et al [99] and Aragon et al [163] proposed three frameworks for collaborative visual analytics with different focuses. However, these frameworks were designed for a specific domain/problem or data type.…”
Section: ) Infrastructurementioning
confidence: 99%
“…The separating hyper-plane is sampled in the data space, and projected onto the 2D plane. The work by Aragon et al [23] utilized SVMs as part of a visual analysis system for astrophysics, but provided no general support for SVM exploration. In Ref.…”
Section: Support Vector Machinesmentioning
confidence: 99%
“…As such methods are still relatively new to the design of CI technologies, there are a growing number of scholars employing human-centered design approaches to successfully understand and design CI tools across a variety of domains, including astrophysics [19,20] and gravitational physics [21].…”
Section: As a Sociotechnical Systemmentioning
confidence: 99%
“…Text-based chat was the most frequently mentioned method of interaction recommended by the students as a way to communicate with other players in game, yet integrating real-time interactions was a continual design hurdle. Coordination of actual scientists in a distributed CI environment is notably also a messy process, highly dependent on the use of appropriate tools for remote communication (e.g., [19,20]). Some players said that communicating with others was the most enjoyable aspect of gameplay, whereas others found communicating with people in a game 'annoying'.…”
Section: Coordinated Communicationmentioning
confidence: 99%