“…Psychological research on dynamic decision making began with Toda's (1962) pioneering study of human performance on a game called the "fungus eater," in which human subjects controlled a robot's search for uranium and fuel on a hypothetical planet. Subsequently, human performance has been examined across a wide variety of dynamic decision tasks including computer games designed to simulate stock purchases (Ebert, 1972;Rapoport, 1966), welfare management (Dorner, 1980;Mackinnon & Wearing, 1980), vehicle navigation (Jagacinski & Miller, 1978;Anzai, 1984), health management (Kleinmuntz &Thomas, 1987;Kerstholt, 1994), production and inventory control (Sterman, 1989;Berry & Broadbent, 1988), supervisory control (Kirlik, Plamondon, Lytton, & Jagacinski, 1993), and fire-fighting (Brehmer & Allard, 1991).…”