One of the main functions of vision is to estimate the 3D shape of objects in our environment. Many different visual cues, such as stereopsis, motion parallax, and shading, are thought to be involved. One important cue that remains poorly understood comes from surface texture markings. When a textured surface is slanted in 3D relative to the observer, the surface patterns appear compressed in the retinal image, providing potentially important information about 3D shape. What is not known, however, is how the brain actually measures this information from the retinal image. Here, we explain how the key information could be extracted by populations of cells tuned to different orientations and spatial frequencies, like those found in the primary visual cortex. To test this theory, we created stimuli that selectively stimulate such cell populations, by "smearing" (filtering) images of 2D random noise into specific oriented patterns. We find that the resulting patterns appear vividly 3D, and that increasing the strength of the orientation signals progressively increases the sense of 3D shape, even though the filtering we apply is physically inconsistent with what would occur with a real object. This finding suggests we have isolated key mechanisms used by the brain to estimate shape from texture. Crucially, we also find that adapting the visual system's orientation detectors to orthogonal patterns causes unoriented random noise to look like a specific 3D shape. Together these findings demonstrate a crucial role of orientation detectors in the perception of 3D shape.shape perception | surface perception | orientation field | complex cells W hen we look at a textured object, the projection of the surface markings into the retinal image compresses them in ways that can indicate the object's 3D shape. This compression has two distinct causes. The first cause is distance-dependent: when a surface patch is moved further away from the eye, the texture shrinks isotropically in the image as a function of the distance. The second cause of compression is foreshortening: when a surface is slanted relative to the line of sight, the texture is anisotropically compressed along the direction of the slant, with greater slant leading to greater compression.It is well known that the visual system can use these texture compression cues to estimate 3D shape (1-9). What is not known, however, is how the visual system measures the compression at each point in the image. A crucial stage in any theory of 3D vision must include an explanation of how the visual system extracts the key information from the image. At present, there is an explanatory gap between the known response properties of cells early in the visual processing hierarchy, which measure local 2D image features (10-16), and cells higher in the processing stream, which respond to various 3D shape properties (17-24). How does the brain put the measurements made in the primary visual cortex (V1) to good use to arrive at an estimate of 3D shape?Estimating the extent and direction of ...