“…Although computer graphics is often used as a tool for studying translucency perception (e.g., Urban et al, 2019;Xiao et al, 2014), perceiving translucency and accurate reproduction of translucent appearance is itself an important topic for the computer graphics community, especially when photorealism is at stake (Frisvad et al, 2020). One of the most significant, yet challenging, topics is accurate rendering of the human skin, which not only plays an essential role in the movies, video games, and other segments of the entertainment industry, but also extends to the fields of computer vision (face detection and edge detection; Gkioulekas et al, 2015), medicine, and cosmetology (Igarashi et al, 2005;Li et al, 2018).…”