2020
DOI: 10.1080/13527258.2020.1747103
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Sustaining intangible heritage through video game storytelling - the case of the Sami Game Jam

Abstract: This is a self-archived version of an original article. This version usually differs somewhat from the publisher's final version, if the self-archived version is the accepted author manuscript.

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Cited by 17 publications
(12 citation statements)
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References 19 publications
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“…Some authors recently reported that game jam participation could improve performance of computing students, 19 22 promoting learning through self-discovery and reflections on identity. 23 The full-scale RCT will shed further light on the learning potential of game jams in medical education.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Some authors recently reported that game jam participation could improve performance of computing students, 19 22 promoting learning through self-discovery and reflections on identity. 23 The full-scale RCT will shed further light on the learning potential of game jams in medical education.…”
Section: Discussionmentioning
confidence: 99%
“…Recent studies of game jam learning suggest likely effectiveness and engagement potential in university-level education. 22 Laiti and collaborators 23 suggested that game jams could promote self-discovery, reflections on identity and support the cultural identity of the Sami people from Finland.…”
Section: Introductionmentioning
confidence: 99%
“…Game jams have been used as means for learning about, interacting with, and reflecting on indigenous cultures such the Sami, as highlighted by Kultima & Laiti [80] and Laiti et al [83]. In a similar approach, Guo et al [51] used game jams as a tool for examining national heritage.…”
Section: Purposeful Game Jamsmentioning
confidence: 99%
“…While capacity building for Indigenous people is an ideal outcome when Indigenous developers are leading the process, all cases experienced similar limitations regarding the availability of Indigenous programmers with experience and interest in game development. The Sami Game Jam was an environment of rapid design and iteration where Sámi sovereignty had to be asserted within a short development cycle (Kultima & Laiti, 2019; Laiti et al, 2020). Lost Memories resulted in capacity building for the lead designer during the game jam, but there was no structure for long-term support.…”
Section: Enacting Sovereigntymentioning
confidence: 99%
“…Lost Memories is a single-player first-person virtual reality game designed to engage players in the challenges faced by Sámi people who must balance living in urban spaces with visiting their homelands (Kultima & Laiti, 2019; Laiti et al, 2020). For Laiti, Lost Memories acts as a simulator of polar nights that she can immerse herself in when she is staying in the city and missing the lands.…”
Section: Expressing Sovereigntymentioning
confidence: 99%